Zed A. Shaw
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70a9420c11
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Started the overlay UI but need to make it possible to add/remove components to it.
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2025-02-20 02:33:09 -05:00 |
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Zed A. Shaw
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f2b7871d12
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Quickly pulled out some of the magic numbers but this isn't the ideal way to configure this stuff.
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2025-02-19 08:56:34 -05:00 |
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Zed A. Shaw
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e04c03b381
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Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
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2025-02-19 08:33:18 -05:00 |
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Zed A. Shaw
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bfe0d797c8
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Status UI now has a log and some buttons.
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2025-02-18 23:58:13 -05:00 |
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Zed A. Shaw
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3a6ba8445a
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Added a Background guecs component.
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2025-02-18 23:08:04 -05:00 |
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Zed A. Shaw
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69a810b5a1
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Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
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2025-02-18 14:24:57 -05:00 |
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Zed A. Shaw
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722d55d948
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Refactored the GUECS system to have its own namespace then got Meter to work.
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2025-02-18 12:51:28 -05:00 |
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