Quickly pulled out some of the magic numbers but this isn't the ideal way to configure this stuff.
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3 changed files with 25 additions and 12 deletions
19
guecs.hpp
19
guecs.hpp
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@ -8,13 +8,14 @@
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#include "texture.hpp"
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#include <functional>
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#include "events.hpp"
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#include "constants.hpp"
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namespace guecs {
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using std::shared_ptr, std::make_shared;
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struct Label {
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std::string label;
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unsigned int size = 30;
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unsigned int size = GUECS_FONT_SIZE;
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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@ -30,14 +31,14 @@ namespace guecs {
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struct Textual {
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std::string content;
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unsigned int size = 30;
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unsigned int size = GUECS_FONT_SIZE;
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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if(font == nullptr) font = font_ptr;
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if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
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text->setPosition({float(cell.x + 6), float(cell.y + 6)});
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text->setPosition({float(cell.x + GUECS_PADDING * 2), float(cell.y + GUECS_PADDING * 2)});
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text->setCharacterSize(size);
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}
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@ -61,12 +62,12 @@ namespace guecs {
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell) {
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sf::Vector2f size{float(cell.w) - 6, float(cell.h) - 6};
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sf::Vector2f size{float(cell.w) - GUECS_PADDING * 2, float(cell.h) - GUECS_PADDING * 2};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(cell.x + 3), float(cell.y + 3)});
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shape->setFillColor(ColorValue::DARK_MID);
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shape->setOutlineColor(ColorValue::MID);
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shape->setOutlineThickness(1);
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shape->setPosition({float(cell.x + GUECS_PADDING), float(cell.y + GUECS_PADDING)});
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shape->setFillColor(GUECS_FILL_COLOR);
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shape->setOutlineColor(GUECS_BORDER_COLOR);
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shape->setOutlineThickness(GUECS_BORDER_PX);
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}
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};
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@ -104,7 +105,7 @@ namespace guecs {
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sf::Vector2f size{float(w), float(h)};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(x), float(y)});
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shape->setFillColor(ColorValue::MID);
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shape->setFillColor(GUECS_BG_COLOR);
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}
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};
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