Quickly pulled out some of the magic numbers but this isn't the ideal way to configure this stuff.

This commit is contained in:
Zed A. Shaw 2025-02-19 08:56:34 -05:00
parent e04c03b381
commit f2b7871d12
3 changed files with 25 additions and 12 deletions

View file

@ -8,13 +8,14 @@
#include "texture.hpp"
#include <functional>
#include "events.hpp"
#include "constants.hpp"
namespace guecs {
using std::shared_ptr, std::make_shared;
struct Label {
std::string label;
unsigned int size = 30;
unsigned int size = GUECS_FONT_SIZE;
shared_ptr<sf::Font> font = nullptr;
shared_ptr<sf::Text> text = nullptr;
@ -30,14 +31,14 @@ namespace guecs {
struct Textual {
std::string content;
unsigned int size = 30;
unsigned int size = GUECS_FONT_SIZE;
shared_ptr<sf::Font> font = nullptr;
shared_ptr<sf::Text> text = nullptr;
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
if(font == nullptr) font = font_ptr;
if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
text->setPosition({float(cell.x + 6), float(cell.y + 6)});
text->setPosition({float(cell.x + GUECS_PADDING * 2), float(cell.y + GUECS_PADDING * 2)});
text->setCharacterSize(size);
}
@ -61,12 +62,12 @@ namespace guecs {
shared_ptr<sf::RectangleShape> shape = nullptr;
void init(lel::Cell& cell) {
sf::Vector2f size{float(cell.w) - 6, float(cell.h) - 6};
sf::Vector2f size{float(cell.w) - GUECS_PADDING * 2, float(cell.h) - GUECS_PADDING * 2};
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
shape->setPosition({float(cell.x + 3), float(cell.y + 3)});
shape->setFillColor(ColorValue::DARK_MID);
shape->setOutlineColor(ColorValue::MID);
shape->setOutlineThickness(1);
shape->setPosition({float(cell.x + GUECS_PADDING), float(cell.y + GUECS_PADDING)});
shape->setFillColor(GUECS_FILL_COLOR);
shape->setOutlineColor(GUECS_BORDER_COLOR);
shape->setOutlineThickness(GUECS_BORDER_PX);
}
};
@ -104,7 +105,7 @@ namespace guecs {
sf::Vector2f size{float(w), float(h)};
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
shape->setPosition({float(x), float(y)});
shape->setFillColor(ColorValue::MID);
shape->setFillColor(GUECS_BG_COLOR);
}
};