Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.

This commit is contained in:
Zed A. Shaw 2025-02-19 08:33:18 -05:00
parent 6447f86954
commit e04c03b381
8 changed files with 37 additions and 17 deletions

View file

@ -131,7 +131,7 @@ namespace guecs {
void init(TexturePack& textures);
void render(sf::RenderWindow& window);
void mouse(sf::RenderWindow &window);
void mouse(float x, float y);
};
Clickable make_action(DinkyECS::World& target, Events::GUI event);