Zed A. Shaw
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6f9e8a3ed4
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Refactor to allow for the new screen flow.
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2026-05-27 12:09:17 -04:00 |
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Zed A. Shaw
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e7b6b42698
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The new scene system brought over and updated animation to be optional in the scene engine.
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2026-05-26 12:48:34 -04:00 |
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Zed A. Shaw
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d1d7bf8d94
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Fix the rotation speed so it's calculated based on the rotation angle.
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2026-05-26 11:06:58 -04:00 |
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Zed A. Shaw
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6d7a944a7d
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Quick move into textures.cpp so I can work on the final form of wall to door mapping.
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2026-03-17 12:40:31 -04:00 |
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Zed A. Shaw
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349656589b
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Doors are now meshed into the walls better but I got rid of the wood wals. They suck.
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2026-03-17 11:43:16 -04:00 |
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Zed A. Shaw
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0add3b29ae
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Now have doors that you can walk though. No open/close animation yet.
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2026-03-16 12:53:10 -04:00 |
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Zed A. Shaw
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74f92dfe2c
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Gave up on adding a buffer and I'll just let rooms be near eachother. Seems to produce interesting results anyway.
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2026-03-09 11:12:26 -04:00 |
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Zed A. Shaw
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f0b04107ab
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Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
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2026-03-05 12:39:22 -05:00 |
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Zed A. Shaw
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56b4580466
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Moving to a 'less constructors' style.
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2026-03-03 23:55:28 -05:00 |
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Zed A. Shaw
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ea791270b3
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Move to c++23 and clean up of raycaster.
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2026-03-03 23:33:32 -05:00 |
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Zed A. Shaw
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91ab5eb624
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Some more rayview cleanup.
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2026-03-01 14:04:22 -05:00 |
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Zed A. Shaw
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dd3952d5c1
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Refactor the raycaster to separate update from render.
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2026-02-28 12:22:03 -05:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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f460add0af
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Graphics reorg done.
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2026-02-27 14:11:13 -05:00 |
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Zed A. Shaw
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86a9f815c1
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animation and lights moved to graphics
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2026-02-27 13:57:44 -05:00 |
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Zed A. Shaw
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229ad2dd95
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Textures and palette moved to graphics.
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2026-02-27 13:09:44 -05:00 |
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