Commit graph

29 commits

Author SHA1 Message Date
Zed A. Shaw
38159a5f84 Fix the window coordinates so that you can resize. 2025-06-11 00:56:41 -04:00
Zed A. Shaw
d6c5a89251 Fix the last few loot bugs before actually implementing the data model for inventory and loot. 2025-06-10 22:58:57 -04:00
Zed A. Shaw
4a48910273 There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
Zed A. Shaw
e01e697535 Move now works better, and the API is a lot cleaner. Now just need to make it not crash. 2025-06-10 11:12:04 -04:00
Zed A. Shaw
be7b86a913 Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around. 2025-06-10 00:52:38 -04:00
Zed A. Shaw
570b70ab0c More of the drag/drop is handled by the GrabSource/DropTarget components. 2025-06-09 23:59:44 -04:00
Zed A. Shaw
7a551cf83a Remove commit_drop from status and loot UI since DropTarget already does that. 2025-06-09 22:57:49 -04:00
Zed A. Shaw
343f3a246f Cleaned up and unified the source before the big refactor. 2025-06-09 22:31:15 -04:00
Zed A. Shaw
0d6a71b06f Fixed a couple little bugs in the state so now can refactor out the dnd code. 2025-06-09 22:18:13 -04:00
Zed A. Shaw
2a6b892e7f Can now round-trip a torch from loot to inventory and back. 2025-06-09 14:02:26 -04:00
Zed A. Shaw
4b0d76bbcc Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components. 2025-06-08 23:55:59 -04:00
Zed A. Shaw
3e0adf0c22 Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead. 2025-06-08 23:27:43 -04:00
Zed A. Shaw
47c219b86e Disable inventory select for now until I can get drag-n-drop formalized better. 2025-06-08 22:15:25 -04:00
Zed A. Shaw
461ad03d27 Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource. 2025-06-08 00:37:30 -04:00
Zed A. Shaw
842aac3127 Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI. 2025-06-07 15:29:18 -04:00
Zed A. Shaw
94385b195d Mostly worked out how to do looting but now need how to take out of inventory and put into loot. 2025-06-07 00:11:29 -04:00
Zed A. Shaw
c509162be1 The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it. 2025-06-05 23:31:38 -04:00
Zed A. Shaw
5aa54d875f Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop. 2025-06-05 01:23:52 -04:00
Zed A. Shaw
0674908e49 Implemented an initial cut at the event router. Its job is to take the random events from SFML and translate them into nice clean orderly events to the Gui::FSM. 2025-06-04 12:19:24 -04:00
Zed A. Shaw
5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 2025-06-03 13:43:16 -04:00
Zed A. Shaw
4b34de2109 Initial loot UI works to load an item by its world entity ID. 2025-06-02 23:34:31 -04:00
Zed A. Shaw
b8d2d1870d Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 2025-06-01 11:10:25 -04:00
Zed A. Shaw
3dc70c3af6 This implements base ambient lighting for tiles which helps with tiles like lava and ceiling lights. 2025-05-29 12:34:25 -04:00
Zed A. Shaw
90c37fe4c9 Fixing up how rotation works with combat and then making the lighting better. 2025-05-22 14:25:42 -04:00
Zed A. Shaw
4eaf3c35d6 Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 2025-05-22 12:24:59 -04:00
Zed A. Shaw
5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2025-05-21 13:56:53 -04:00
Zed A. Shaw
a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map. 2025-05-19 01:40:23 -04:00
Zed A. Shaw
d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 2025-05-16 00:43:45 -04:00
Zed A. Shaw
bed5ce22d2 Move gui_fsm to fsm but this causes some problems. 2025-05-15 23:54:59 -04:00
Renamed from gui/gui_fsm.cpp (Browse further)