Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
This commit is contained in:
parent
3e0adf0c22
commit
4b0d76bbcc
7 changed files with 63 additions and 22 deletions
16
gui/fsm.cpp
16
gui/fsm.cpp
|
@ -135,12 +135,9 @@ namespace gui {
|
|||
case LOOT_SELECT: {
|
||||
$grab_source = std::any_cast<DinkyECS::Entity>(data);
|
||||
|
||||
if(auto world_entity = $loot_ui.start_grab(*$grab_source)) {
|
||||
auto& source = $loot_ui.get_grab_source(*$grab_source);
|
||||
source.grab($window);
|
||||
source.move($router.position);
|
||||
|
||||
$status_ui.start_drop(*world_entity);
|
||||
if(auto world_entity = $loot_ui.begin_grab(*$grab_source)) {
|
||||
$window.setMouseCursorVisible(false);
|
||||
$status_ui.begin_drop(*world_entity);
|
||||
} else {
|
||||
// BUG: need a cancel operation here
|
||||
$window.setMouseCursorVisible(true);
|
||||
|
@ -149,11 +146,10 @@ namespace gui {
|
|||
} break;
|
||||
case INV_SELECT: {
|
||||
auto gui_id = std::any_cast<DinkyECS::Entity>(data);
|
||||
if($grab_source) {
|
||||
auto& drop = $status_ui.get_drop_target(gui_id);
|
||||
|
||||
if(drop.commit()) {
|
||||
$loot_ui.commit_drop(*$grab_source);
|
||||
if($grab_source) {
|
||||
if($status_ui.commit_drop(gui_id)) {
|
||||
$loot_ui.commit_grab(*$grab_source);
|
||||
$grab_source = std::nullopt;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,8 +21,7 @@ namespace guecs {
|
|||
}
|
||||
|
||||
|
||||
void GrabSource::grab(sf::RenderWindow& window) {
|
||||
window.setMouseCursorVisible(false);
|
||||
void GrabSource::grab() {
|
||||
sprite->setOrigin({128, 128});
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace guecs {
|
|||
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
|
||||
|
||||
struct GrabSource : public Sprite {
|
||||
void grab(sf::RenderWindow& window);
|
||||
void grab();
|
||||
void move(sf::Vector2i position);
|
||||
};
|
||||
|
||||
|
|
|
@ -46,15 +46,17 @@ namespace gui {
|
|||
update();
|
||||
}
|
||||
|
||||
std::optional<DinkyECS::Entity> LootUI::start_grab(DinkyECS::Entity slot_id) {
|
||||
std::optional<DinkyECS::Entity> LootUI::begin_grab(DinkyECS::Entity slot_id) {
|
||||
if(contents.contains(slot_id)) {
|
||||
auto& source = get_grab_source(slot_id);
|
||||
source.grab();
|
||||
return contents.at(slot_id);
|
||||
} else {
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
void LootUI::commit_drop(DinkyECS::Entity slot_id) {
|
||||
void LootUI::commit_grab(DinkyECS::Entity slot_id) {
|
||||
contents.erase(slot_id);
|
||||
update();
|
||||
}
|
||||
|
@ -103,4 +105,8 @@ namespace gui {
|
|||
bool LootUI::mouse(float x, float y, bool hover) {
|
||||
return $gui.mouse(x, y, hover);
|
||||
}
|
||||
|
||||
guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) {
|
||||
return $gui.get<guecs::DropTarget>(gui_id);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,9 +21,16 @@ namespace gui {
|
|||
void render(sf::RenderWindow& window);
|
||||
void update_level(GameLevel &level);
|
||||
bool mouse(float x, float y, bool hover);
|
||||
std::optional<DinkyECS::Entity> start_grab(DinkyECS::Entity slot);
|
||||
|
||||
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
|
||||
bool has_grab_source(DinkyECS::Entity gui_id);
|
||||
void commit_drop(DinkyECS::Entity slot_id);
|
||||
|
||||
std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
|
||||
void commit_grab(DinkyECS::Entity slot_id);
|
||||
|
||||
|
||||
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
|
||||
void begin_drop(DinkyECS::Entity entity);
|
||||
void commit_drop(DinkyECS::Entity entity);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -83,10 +83,6 @@ namespace gui {
|
|||
init();
|
||||
}
|
||||
|
||||
void StatusUI::start_drop(DinkyECS::Entity entity) {
|
||||
$selected_entity = entity;
|
||||
}
|
||||
|
||||
bool StatusUI::place_slot(DinkyECS::Entity gui_id) {
|
||||
if($level.world->has<components::Sprite>($selected_entity)) {
|
||||
auto& sprite = $level.world->get<components::Sprite>($selected_entity);
|
||||
|
@ -103,4 +99,33 @@ namespace gui {
|
|||
guecs::DropTarget& StatusUI::get_drop_target(DinkyECS::Entity gui_id) {
|
||||
return $gui.get<guecs::DropTarget>(gui_id);
|
||||
}
|
||||
|
||||
void StatusUI::begin_drop(DinkyECS::Entity entity) {
|
||||
$selected_entity = entity;
|
||||
}
|
||||
|
||||
bool StatusUI::commit_drop(DinkyECS::Entity gui_id) {
|
||||
auto& drop = get_drop_target(gui_id);
|
||||
|
||||
return drop.commit();
|
||||
}
|
||||
|
||||
bool StatusUI::has_grab_source(DinkyECS::Entity gui_id) {
|
||||
return $gui.has<guecs::Sprite>(gui_id);
|
||||
}
|
||||
|
||||
guecs::GrabSource& StatusUI::get_grab_source(DinkyECS::Entity gui_id) {
|
||||
dbc::check(has_grab_source(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
|
||||
|
||||
return static_cast<guecs::GrabSource&>($gui.get<guecs::Sprite>(gui_id));
|
||||
}
|
||||
|
||||
std::optional<DinkyECS::Entity> StatusUI::begin_grab(DinkyECS::Entity slot_id) {
|
||||
(void)slot_id;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void StatusUI::commit_grab(DinkyECS::Entity slot_id) {
|
||||
(void)slot_id;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,8 +23,16 @@ namespace gui {
|
|||
void init();
|
||||
void render(sf::RenderWindow &window);
|
||||
void update();
|
||||
void start_drop(DinkyECS::Entity entity);
|
||||
bool place_slot(DinkyECS::Entity gui_id);
|
||||
|
||||
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
|
||||
bool has_grab_source(DinkyECS::Entity gui_id);
|
||||
|
||||
std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
|
||||
void commit_grab(DinkyECS::Entity slot_id);
|
||||
|
||||
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
|
||||
void begin_drop(DinkyECS::Entity entity);
|
||||
bool commit_drop(DinkyECS::Entity entity);
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue