151 lines
4.4 KiB
C++
151 lines
4.4 KiB
C++
#include "vk_gui.h"
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#include "vk_initializers.h"
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#include <SDL.h>
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#include <SDL_vulkan.h>
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#include <imgui.h>
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#include <imgui_impl_sdl2.h>
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#include <imgui_impl_vulkan.h>
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#include "vk_engine.h"
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struct SDL_Window* VkGUI::init_window(VkExtent2D windowExtent)
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN);
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return SDL_CreateWindow(
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"Vulkan Engine",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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int(windowExtent.width),
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int(windowExtent.height),
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window_flags);
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}
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void VkGUI::init_imgui(VulkanEngine& engine)
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{
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// 1. create descriptor pool for IMGUI
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// the size of the pool is very oversize, but it's copied from imgui demo
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// itself.
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VkDescriptorPoolSize pool_sizes[] = {
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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};
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VkDescriptorPoolCreateInfo pool_info{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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.maxSets = 1000,
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.poolSizeCount = (uint32_t)std::size(pool_sizes),
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.pPoolSizes = pool_sizes,
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};
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VkDescriptorPool imguiPool;
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VK_CHECK(vkCreateDescriptorPool(engine._device, &pool_info, nullptr, &imguiPool));
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// 2: initialize the imgui library
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ImGui::CreateContext();
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ImGui_ImplSDL2_InitForVulkan(engine._window);
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ImGui_ImplVulkan_InitInfo init_info{
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.Instance = engine._instance,
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.PhysicalDevice = engine._chosenGPU,
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.Device = engine._device,
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.Queue = engine._graphicsQueue,
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.DescriptorPool = imguiPool,
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.MinImageCount = 3,
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.ImageCount = 3,
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.MSAASamples = VK_SAMPLE_COUNT_1_BIT,
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.UseDynamicRendering = true,
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.PipelineRenderingCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.colorAttachmentCount = 1,
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.pColorAttachmentFormats = &engine._swapchainImageFormat,
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},
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};
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ImGui_ImplVulkan_Init(&init_info);
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ImGui_ImplVulkan_CreateFontsTexture();
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engine._mainDeletionQueue.push_function([=,this]() {
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ImGui_ImplVulkan_Shutdown();
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vkDestroyDescriptorPool(engine._device, imguiPool, nullptr);
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});
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}
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void VkGUI::draw_imgui(VkExtent2D& swapchainExtent, VkCommandBuffer cmd, VkImageView targetImageView)
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{
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VkRenderingAttachmentInfo colorAttachment = vkinit::attachment_info(targetImageView, nullptr, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkRenderingInfo renderInfo = vkinit::rendering_info(swapchainExtent, &colorAttachment, nullptr);
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vkCmdBeginRendering(cmd, &renderInfo);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
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vkCmdEndRendering(cmd);
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}
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void VkGUI::render_imgui(std::vector<ComputeEffect>& backgroundEffects, int* currentBackgroundEffect)
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{
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (ImGui::Begin("background")) {
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ComputeEffect& selected = backgroundEffects[*currentBackgroundEffect];
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ImGui::Text("Selected effect: %s", selected.name);
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ImGui::SliderInt("Effect Index", currentBackgroundEffect,0, backgroundEffects.size() - 1);
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ImGui::InputFloat4("data1",(float*)& selected.data.data1);
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ImGui::InputFloat4("data2",(float*)& selected.data.data2);
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ImGui::InputFloat4("data3",(float*)& selected.data.data3);
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ImGui::InputFloat4("data4",(float*)& selected.data.data4);
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}
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ImGui::End();
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ImGui::Render();
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}
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void VkGUI::destroy(struct SDL_Window* _window)
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{
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SDL_DestroyWindow(_window);
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}
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void VkGUI::poll_event() {
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SDL_Event event;
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while(SDL_PollEvent(&event) != 0) {
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//close the window when user alt-f4s or clicks the X button
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if(event.type == SDL_QUIT) {
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should_quit = true;
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}
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if(event.type == SDL_WINDOWEVENT) {
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if(event.window.event == SDL_WINDOWEVENT_MINIMIZED) {
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stop_rendering = true;
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}
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if(event.window.event == SDL_WINDOWEVENT_RESTORED) {
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stop_rendering = false;
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}
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}
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ImGui_ImplSDL2_ProcessEvent(&event);
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}
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}
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