Commit graph

19 commits

Author SHA1 Message Date
Zed A. Shaw
748528a31f Quick little way to spawn in some popcorns. Hit M. 2026-08-27 14:41:36 -04:00
Zed A. Shaw
d03afb31e1 Fixed the textures problem but it's still not amazing. 2026-08-27 14:29:52 -04:00
Zed A. Shaw
2ce7375233 Assets updated so I can use glb. 2026-08-27 14:06:32 -04:00
Zed A. Shaw
187bf4c1d1 Setup for day 17. 2026-08-27 11:59:34 -04:00
Zed A. Shaw
d3169d3eca Now all configurable with json. 2026-08-26 19:56:01 -04:00
Zed A. Shaw
3041ae0172 Start day 16, scene refactor. 2026-08-26 13:22:27 -04:00
Zed A. Shaw
f2a20876f3 The glfw stuff should probably be in the main render loop isntead. 2026-08-25 15:07:42 -04:00
Zed A. Shaw
eee5b8e22d A little more clean up before figuring out how a scene should work. 2026-08-25 15:01:03 -04:00
Zed A. Shaw
74cfaf4514 main.cpp all cleaned out and scene.cpp ready to refactor. 2026-08-25 14:57:12 -04:00
Zed A. Shaw
a7beb5a92a Camera and shader now fixed up. 2026-08-25 14:11:14 -04:00
Zed A. Shaw
47bd233722 Models all tested and refactored so that the draw() call doesn't do a bunch of irrelevant shit. 2026-08-25 13:51:22 -04:00
Zed A. Shaw
2431cf8c97 Created a crate model in glb and obj format to use in the tests, then finished the model test. 2026-08-25 12:12:19 -04:00
Zed A. Shaw
c6a7c42a4e Can now load a glb model with textures embedded in the model. Further cleanup coming. 2026-08-24 16:29:06 -04:00
Zed A. Shaw
5b5e8a9fb0 Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
Zed A. Shaw
1b7066757a Now have multiple lights. 2026-08-23 13:25:45 -04:00
Zed A. Shaw
a1d2c7768d Day 12 done, we now have various kinds of lights. 2026-08-22 13:48:29 -04:00
Zed A. Shaw
fb2c871419 Now have a material and highlight map. 2026-08-21 15:37:02 -04:00
Zed A. Shaw
19a91bab18 Setup for rcr to figure some stuff out. 2026-08-21 13:26:19 -04:00
Zed A. Shaw
5ce5b4dda4 Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00