A little more clean up before figuring out how a scene should work.

This commit is contained in:
Zed A. Shaw 2026-08-25 15:01:03 -04:00
parent 74cfaf4514
commit eee5b8e22d
2 changed files with 0 additions and 2 deletions

View file

@ -66,7 +66,6 @@ void Scene::render(GLFWwindow* window) {
glfwPollEvents();
}
void Scene::cleanup() {
shader.cleanup();
}

View file

@ -84,7 +84,6 @@ struct Scene {
{-1.3f, 1.0f, -1.5f}
};
glm::vec3 cubePos{2.0f, 0.0f, 0.0f};
Camera camera{
.pos={2.2f, 1.0f, 2.0f},
.movementSpeed=2.0f