Zed A. Shaw
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187bf4c1d1
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Setup for day 17.
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2026-08-27 11:59:34 -04:00 |
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Zed A. Shaw
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d3169d3eca
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Now all configurable with json.
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2026-08-26 19:56:01 -04:00 |
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Zed A. Shaw
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3041ae0172
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Start day 16, scene refactor.
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2026-08-26 13:22:27 -04:00 |
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Zed A. Shaw
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f2a20876f3
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The glfw stuff should probably be in the main render loop isntead.
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2026-08-25 15:07:42 -04:00 |
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Zed A. Shaw
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eee5b8e22d
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A little more clean up before figuring out how a scene should work.
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2026-08-25 15:01:03 -04:00 |
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Zed A. Shaw
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74cfaf4514
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main.cpp all cleaned out and scene.cpp ready to refactor.
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2026-08-25 14:57:12 -04:00 |
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Zed A. Shaw
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a7beb5a92a
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Camera and shader now fixed up.
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2026-08-25 14:11:14 -04:00 |
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Zed A. Shaw
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47bd233722
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Models all tested and refactored so that the draw() call doesn't do a bunch of irrelevant shit.
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2026-08-25 13:51:22 -04:00 |
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Zed A. Shaw
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2431cf8c97
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Created a crate model in glb and obj format to use in the tests, then finished the model test.
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2026-08-25 12:12:19 -04:00 |
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Zed A. Shaw
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c6a7c42a4e
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Can now load a glb model with textures embedded in the model. Further cleanup coming.
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2026-08-24 16:29:06 -04:00 |
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Zed A. Shaw
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5b5e8a9fb0
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Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start.
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2026-08-24 12:13:03 -04:00 |
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Zed A. Shaw
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1b7066757a
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Now have multiple lights.
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2026-08-23 13:25:45 -04:00 |
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Zed A. Shaw
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a1d2c7768d
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Day 12 done, we now have various kinds of lights.
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2026-08-22 13:48:29 -04:00 |
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Zed A. Shaw
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fb2c871419
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Now have a material and highlight map.
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2026-08-21 15:37:02 -04:00 |
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Zed A. Shaw
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19a91bab18
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Setup for rcr to figure some stuff out.
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2026-08-21 13:26:19 -04:00 |
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Zed A. Shaw
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5ce5b4dda4
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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