Zed A. Shaw
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d03afb31e1
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Fixed the textures problem but it's still not amazing.
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2026-08-27 14:29:52 -04:00 |
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Zed A. Shaw
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f2a20876f3
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The glfw stuff should probably be in the main render loop isntead.
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2026-08-25 15:07:42 -04:00 |
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Zed A. Shaw
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eee5b8e22d
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A little more clean up before figuring out how a scene should work.
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2026-08-25 15:01:03 -04:00 |
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Zed A. Shaw
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74cfaf4514
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main.cpp all cleaned out and scene.cpp ready to refactor.
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2026-08-25 14:57:12 -04:00 |
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Zed A. Shaw
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a7beb5a92a
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Camera and shader now fixed up.
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2026-08-25 14:11:14 -04:00 |
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Zed A. Shaw
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47bd233722
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Models all tested and refactored so that the draw() call doesn't do a bunch of irrelevant shit.
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2026-08-25 13:51:22 -04:00 |
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Zed A. Shaw
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2431cf8c97
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Created a crate model in glb and obj format to use in the tests, then finished the model test.
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2026-08-25 12:12:19 -04:00 |
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Zed A. Shaw
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c6a7c42a4e
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Can now load a glb model with textures embedded in the model. Further cleanup coming.
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2026-08-24 16:29:06 -04:00 |
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Zed A. Shaw
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5b5e8a9fb0
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Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start.
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2026-08-24 12:13:03 -04:00 |
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