learn-opengl/14-refactor
2026-08-25 15:01:03 -04:00
..
assets Created a crate model in glb and obj format to use in the tests, then finished the model test. 2026-08-25 12:12:19 -04:00
resources/textures Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
scripts Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
shaders Can now load a glb model with textures embedded in the model. Further cleanup coming. 2026-08-24 16:29:06 -04:00
src A little more clean up before figuring out how a scene should work. 2026-08-25 15:01:03 -04:00
tests Models all tested and refactored so that the draw() call doesn't do a bunch of irrelevant shit. 2026-08-25 13:51:22 -04:00
wraps Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
.gitignore Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
.vimrc_proj Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
LICENSE Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
Makefile Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start. 2026-08-24 12:13:03 -04:00
meson.build main.cpp all cleaned out and scene.cpp ready to refactor. 2026-08-25 14:57:12 -04:00