Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2026-01-03 04:23:11 +00:00
05fc9062a7 The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class.
zedshaw pushed to master at games/raycaster 2026-01-02 15:57:51 +00:00
22db12f5e4 Can now pan and move the camera to focus on bosses, player, and their actions.
zedshaw pushed to master at games/raycaster 2026-01-01 17:59:46 +00:00
51bb74e2d7 Better working camera that is constrained in the bounds, but the animations don't follow the bounding.
zedshaw pushed to master at games/raycaster 2025-12-30 06:11:15 +00:00
6dc9d564c6 Fixed the boss::UI::damage so it says who hit who.
zedshaw pushed to master at games/raycaster 2025-12-30 04:37:50 +00:00
5676382fbb Moved the camera into the scene where it belongs.
zedshaw pushed to master at games/raycaster 2025-12-29 04:46:18 +00:00
c71566048e Animations now work better with looped/toggled/normal animations working.
zedshaw pushed to master at games/raycaster 2025-12-28 07:05:36 +00:00
8208d146de Can now see an enemy take damage, and a damage number, but the effect is inverted.
zedshaw pushed to master at games/raycaster 2025-12-24 19:18:48 +00:00
f175a5d4aa Animations can work on Sprites,Transformables, and Views and the arena shows the hit/miss text so it follows the entity and hides when the animation stops.
zedshaw pushed to master at games/raycaster 2025-12-24 05:58:45 +00:00
0d23cf9537 Moved the text attaching code to the arena.
zedshaw pushed to master at games/raycaster 2025-12-23 05:11:38 +00:00
f50e713179 Now have enough state to show what's going on in the fight, next is to use graphics and stuff to make it better.
zedshaw pushed to master at games/raycaster 2025-12-20 19:07:58 +00:00
a8863cf687 Getting more UI elements sorted out in the boss fight.
zedshaw opened issue games/raycaster#102 2025-12-20 17:41:36 +00:00
LEL-GUECS should give better errors when you use the wrong cell name
zedshaw pushed to master at games/raycaster 2025-12-20 17:05:50 +00:00
d4d8d8ca99 Arena/Bossfight now maps mouse coordinates better.
zedshaw opened issue games/raycaster#101 2025-12-20 16:54:54 +00:00
event_router.cpp:Router should translate mouse coordinates
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-20 05:36:59 +00:00
dbda70e3a0 [BROKEN] This compiles if we use fastgltf 0.9.0, but it says Error::UnsupportedVersion for the file. Earlier versions can't compile because either simdjson has code errors, or the .a/.so is missing important functions.
zedshaw pushed to master at games/raycaster 2025-12-19 17:04:58 +00:00
4b4f9b3916 Boss fight is now working. Turned out to be something really dumb.
zedshaw opened issue games/raycaster#100 2025-12-18 17:50:16 +00:00
The various mouse_position functions should be in GUECS.
zedshaw commented on issue games/raycaster#99 2025-12-18 16:56:48 +00:00
Fix events in gui/fsm.cpp so they use the new unified ones

It's crap.

zedshaw opened issue games/raycaster#99 2025-12-18 16:30:09 +00:00
Fix events in gui/fsm.cpp so they use the new unified ones
zedshaw opened issue games/raycaster#98 2025-12-18 16:13:51 +00:00
Add file:line to DinkyECS event sends