Zed A. Shaw zedshaw
zedshaw created branch master in games/under_the_ashland_dome 2026-03-31 00:10:20 +00:00
zedshaw pushed to master at games/under_the_ashland_dome 2026-03-31 00:10:20 +00:00
1777a6bbf2 Make the sword kind of move in perspective and give it smear trails on the middle frame.
aa83417ba3 Made it so you can see the sword in your inventory and pick them up from the ground.
dfc86452fc Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase.
d22eaa554d You can now take damage to your head.
cbd4b858ac Small tweaks before making damage to body parts work.
Compare 10 commits »
zedshaw created repository games/under_the_ashland_dome 2026-03-31 00:09:37 +00:00
zedshaw pushed to master at games/raycaster 2026-03-24 16:29:09 +00:00
b62cb8fe92 Improvements from the Go version of the mazes.
zedshaw pushed to master at games/raycaster 2026-03-20 16:13:29 +00:00
fee925505f Dead tests not used anymore.
zedshaw pushed to master at games/raycaster 2026-03-20 16:02:57 +00:00
738d9a64d3 Make the tests go faster.
zedshaw pushed to master at games/raycaster 2026-03-17 16:40:36 +00:00
6d7a944a7d Quick move into textures.cpp so I can work on the final form of wall to door mapping.
zedshaw pushed to master at games/raycaster 2026-03-17 16:31:42 +00:00
f57d202f5c Basic prototype of showing a different door to match the walls. Need to generalize though.
zedshaw pushed to master at games/raycaster 2026-03-17 15:43:22 +00:00
349656589b Doors are now meshed into the walls better but I got rid of the wood wals. They suck.
zedshaw pushed to master at games/raycaster 2026-03-17 03:53:13 +00:00
4c11829580 Doors are placed and you can walk through them, also fixed the way the jankifier renders so that it uses a consistent bit depth for all the textures.
zedshaw pushed to master at games/raycaster 2026-03-16 16:53:16 +00:00
0add3b29ae Now have doors that you can walk though. No open/close animation yet.
zedshaw pushed to master at games/raycaster 2026-03-16 02:53:05 +00:00
02d23bb77d More cleanups of the tests and fixes to the room and door positioning.
zedshaw pushed to master at games/raycaster 2026-03-15 07:20:34 +00:00
8e2a691337 Now the rooms are better at having good doors.
zedshaw pushed to master at games/raycaster 2026-03-15 05:21:39 +00:00
908f5bfb3e Slight better but I think place_doors can be even better.
zedshaw pushed to master at games/raycaster 2026-03-15 04:09:56 +00:00
f304538325 way better map/maze debug output.
zedshaw pushed to master at games/raycaster 2026-03-13 15:36:28 +00:00
3394de064c New scripting style mazes incorporated.
zedshaw pushed to master at games/raycaster 2026-03-13 15:11:40 +00:00
1b2276c08f Add the map's invariant too.
zedshaw pushed to master at games/raycaster 2026-03-13 14:41:48 +00:00
9001af214a Maze scripts now work reliably.
zedshaw pushed to master at games/raycaster 2026-03-13 05:55:32 +00:00
c615f4fc1e Can now script maze gen with a json.
zedshaw pushed to master at games/raycaster 2026-03-13 04:36:57 +00:00
a71d6340db Tests now run the repair() step.