Zed A. Shaw zedshaw
zedshaw pushed to main at site/zedshaw.games 2025-11-03 19:10:05 +00:00
41f31a621f Upgraded to the latest go-web-kit.
zedshaw pushed to master at games/raycaster 2025-11-03 05:40:29 +00:00
068eeeecd1 Clean up some of the junk and ignore it.
zedshaw pushed to master at games/raycaster 2025-11-03 05:37:26 +00:00
e915baf6fc Start the storyboard tool for designing/playing the cutscenes.
zedshaw pushed to master at games/raycaster 2025-11-03 05:25:55 +00:00
5b57fb2033 Now have a simple camera system that I can configure in json for different motion effects.
zedshaw pushed to master at games/raycaster 2025-11-03 03:49:56 +00:00
8345097e10 Moving some stuff so I can do a camera system using the new sf::View animation stuff.
zedshaw pushed to master at games/raycaster 2025-11-02 17:35:50 +00:00
222c66a1f2 Now can do a SLIDE motion that is a linear move to an x/y.
zedshaw pushed to master at games/raycaster 2025-11-01 16:29:31 +00:00
f1f4cbc80f Animations can now be applied to sf::View to do animated camera effects.
d60e1af6df A bit of refactor to put apply in Animation where it belongs.
Compare 2 commits »
zedshaw pushed to master at games/raycaster 2025-11-01 05:15:36 +00:00
102c8c36d5 BAD: This gets the animation to control the camera, but it's a quick hack to prove it works.
zedshaw pushed to master at games/raycaster 2025-10-31 18:06:45 +00:00
cb58bdd955 Now can zoom in on the player when it's their turn.
zedshaw pushed to master at games/raycaster 2025-10-31 16:50:26 +00:00
740e1052fe Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
zedshaw pushed to main at games/lel-guecs 2025-10-31 15:07:01 +00:00
3e9047177c Include the .wrap that I'm using.
zedshaw pushed to main at games/lel-guecs 2025-10-31 15:05:52 +00:00
e8c178db6f Changing from RenderWindow to RenderTarget so the GUI can be rendered into a texture for zooming/saving.
zedshaw pushed tag v0.7.0 to games/lel-guecs 2025-10-31 15:05:47 +00:00
zedshaw pushed tag v0.6.0 to games/lel-guecs 2025-10-31 14:57:25 +00:00
zedshaw pushed to master at games/raycaster 2025-10-30 17:57:32 +00:00
82a38e5fa1 Now using the jankifier to process my images.
zedshaw pushed to master at games/raycaster 2025-10-28 05:04:18 +00:00
26d313269c Working on how to do an idle 'breathing' animation for sprites.
zedshaw pushed to master at games/raycaster 2025-10-28 03:54:38 +00:00
2ecd8528ea Can indicate that a animation is flipped, which will *-1 on the x.
zedshaw pushed to master at games/raycaster 2025-10-28 03:01:53 +00:00
c4fcb41c34 Now have the ability to specify parameters needed.
zedshaw pushed to master at games/raycaster 2025-10-28 02:23:03 +00:00
949bbd4f15 Better easings and motion but I need better data.
zedshaw pushed to master at games/raycaster 2025-10-24 04:24:36 +00:00
f8158a3ea9 Animated scenes can easily make floors that do things, floors with moving elements, but I need to improve the easing/motion parts of the animations.