Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2026-01-19 04:12:25 +00:00
d81e127686 Get the FSM for the GUIworked out and fix the rendering so it works right.
zedshaw pushed to master at games/raycaster 2026-01-18 04:43:50 +00:00
81cbc24064 Have the start of an animation dev tool.
zedshaw pushed to master at games/raycaster 2026-01-17 05:08:16 +00:00
7d08e60537 First idea for the new animation api.
zedshaw pushed to master at games/raycaster 2026-01-15 19:06:36 +00:00
acadf3ca31 Started a TDD for the new animation system.
zedshaw pushed to master at games/raycaster 2026-01-11 04:54:59 +00:00
c6639998ec Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.
zedshaw pushed to master at games/raycaster 2026-01-07 04:50:10 +00:00
63260f01b9 Refactor before working on animations sending events.
zedshaw pushed to master at games/raycaster 2026-01-07 03:48:31 +00:00
8b1f288fce Just a quick note about invalid event 1 in this handler.
zedshaw pushed to master at games/raycaster 2026-01-03 05:42:50 +00:00
a1c3f4df5a Tried to refactor for but #42 but nothing worked. I'll try later.
zedshaw opened issue games/raycaster#103 2026-01-03 05:32:35 +00:00
Shader effects should be controlled by components::Animation
zedshaw pushed to master at games/raycaster 2026-01-03 04:23:11 +00:00
05fc9062a7 The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class.
zedshaw pushed to master at games/raycaster 2026-01-02 15:57:51 +00:00
22db12f5e4 Can now pan and move the camera to focus on bosses, player, and their actions.
zedshaw pushed to master at games/raycaster 2026-01-01 17:59:46 +00:00
51bb74e2d7 Better working camera that is constrained in the bounds, but the animations don't follow the bounding.
zedshaw pushed to master at games/raycaster 2025-12-30 06:11:15 +00:00
6dc9d564c6 Fixed the boss::UI::damage so it says who hit who.
zedshaw pushed to master at games/raycaster 2025-12-30 04:37:50 +00:00
5676382fbb Moved the camera into the scene where it belongs.
zedshaw pushed to master at games/raycaster 2025-12-29 04:46:18 +00:00
c71566048e Animations now work better with looped/toggled/normal animations working.
zedshaw pushed to master at games/raycaster 2025-12-28 07:05:36 +00:00
8208d146de Can now see an enemy take damage, and a damage number, but the effect is inverted.
zedshaw pushed to master at games/raycaster 2025-12-24 19:18:48 +00:00
f175a5d4aa Animations can work on Sprites,Transformables, and Views and the arena shows the hit/miss text so it follows the entity and hides when the animation stops.
zedshaw pushed to master at games/raycaster 2025-12-24 05:58:45 +00:00
0d23cf9537 Moved the text attaching code to the arena.
zedshaw pushed to master at games/raycaster 2025-12-23 05:11:38 +00:00
f50e713179 Now have enough state to show what's going on in the fight, next is to use graphics and stuff to make it better.
zedshaw pushed to master at games/raycaster 2025-12-20 19:07:58 +00:00
a8863cf687 Getting more UI elements sorted out in the boss fight.