Zed A. Shaw zedshaw
zedshaw commented on issue games/raycaster#99 2025-12-18 16:56:48 +00:00
Fix events in gui/fsm.cpp so they use the new unified ones

It's crap.

zedshaw opened issue games/raycaster#99 2025-12-18 16:30:09 +00:00
Fix events in gui/fsm.cpp so they use the new unified ones
zedshaw opened issue games/raycaster#98 2025-12-18 16:13:51 +00:00
Add file:line to DinkyECS event sends
zedshaw pushed to master at games/raycaster 2025-12-18 16:01:45 +00:00
4958f24c1d A quick fix for the dungeon combat.
zedshaw opened issue games/raycaster#97 2025-12-18 15:36:22 +00:00
Need to rewrite system.cpp:System::combat() to use new battle engine
zedshaw pushed to master at games/raycaster 2025-12-18 15:25:05 +00:00
6e35ff3d6d Update the linux instructions.
zedshaw pushed to master at games/raycaster 2025-12-18 05:50:11 +00:00
72d51f9558 Boss and Host now move around the arena based on what happened to them.
zedshaw pushed to master at games/raycaster 2025-12-17 17:51:25 +00:00
c618a4828f Finally unified all of my events into one place.
zedshaw pushed to master at games/raycaster 2025-12-17 15:45:29 +00:00
6c34fea64a Boss fight working better now, but I need to fix the events.
zedshaw pushed to master at games/raycaster 2025-12-16 16:51:18 +00:00
fe76196f83 Switch to using a pointer to the current_level.
zedshaw pushed to master at games/raycaster 2025-12-16 16:40:38 +00:00
0456c73e4f Had to refactor the GameDB to use a list of levels instead of a vector of levels. If you get a _reference_ to an element of a vector, and then resize the vector, you'll get a crash if the realoc moves the data buffer. Using a list is actually what we want.
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-15 16:08:49 +00:00
85d792e257 Better handling of the glb.gz files.
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-15 16:04:22 +00:00
0e6d452580 Working fastgltf build, but had to manually include the headers.
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-15 04:37:06 +00:00
6d29fb718b Fixed by initializing the data.
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-14 18:28:54 +00:00
c905ef9ca7 [BREAKING] This crashes on Linux, and looks like it's crashing wayland? Testing on Windows.
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-14 15:39:33 +00:00
5435880d34 Bring in SCC to keep track of how much code this is.
zedshaw pushed to refactor_c_style at games/learn-vulkan 2025-12-14 15:19:36 +00:00
10fc100e2b Got the triangle working! It only took 10 hours.
zedshaw pushed to master at games/raycaster 2025-12-13 18:14:04 +00:00
bf8ce7e16b Fixed some things but now the world and boss fight worlds are out of sync and need to be fixed. tools/arena is broken.
zedshaw pushed to master at games/raycaster 2025-12-12 16:42:09 +00:00
37b007d79c Fix a bug in palette that kept it from being idempotent.
zedshaw pushed to master at games/raycaster 2025-12-11 18:50:04 +00:00
986b2612d4 [BREAKING] Battle system now runs the turn based combat better, and lots of interesting things like if you don't choose an action the host AI rebels and does it for you.