Commit graph

16 commits

Author SHA1 Message Date
Zed A. Shaw
817eb1a09f Tweaks. 2026-04-05 11:42:57 -04:00
Zed A. Shaw
7ed2ba3ecb Ready for release, have the intro story prototyped. 2026-04-05 11:24:39 -04:00
Zed A. Shaw
455ea88989 Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies. 2026-04-05 02:19:31 -04:00
Zed A. Shaw
f9346f3e87 Make a little crossed swords combat indicator show up. 2026-04-04 20:50:00 -04:00
Zed A. Shaw
0f9777988d Bring in some sounds and tweak the damage so it's not annoying.' 2026-04-04 17:07:39 -04:00
Zed A. Shaw
bc0912e577 The level number is now displayed on the next level screen. 2026-04-04 15:32:42 -04:00
Zed A. Shaw
b5c2fc3b5f Add a help screen and win. 2026-04-04 00:17:51 -04:00
Zed A. Shaw
0df63ea074 Brought over the storyboard thing from my other game for the intro sequence. 2026-04-03 00:05:37 -04:00
Zed A. Shaw
532366091b Improved start screen and made the animation optional in scenes since they aren't needed always. 2026-04-02 12:15:51 -04:00
Zed A. Shaw
903fad871f Now have all four screens showing up when needed, but now need to a way to restart the game. 2026-04-02 00:38:41 -04:00
Zed A. Shaw
e113c0bc97 Scenes are now ready to be worked on. 2026-04-01 13:07:48 -04:00
Zed A. Shaw
66e2328ea8 Setup for the transition scenes. 2026-03-31 12:00:02 -04:00
Zed A. Shaw
aa83417ba3 Made it so you can see the sword in your inventory and pick them up from the ground. 2026-03-30 11:33:08 -04:00
Zed A. Shaw
db60f75bd9 First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
Zed A. Shaw
8073997eb3 Bring in basic placeholder assets for things like walls, souns, and font. 2026-03-26 23:25:40 -04:00
Zed A. Shaw
6a0c9e8d46 First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00