Zed A. Shaw
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817eb1a09f
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Tweaks.
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2026-04-05 11:42:57 -04:00 |
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Zed A. Shaw
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7ed2ba3ecb
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Ready for release, have the intro story prototyped.
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2026-04-05 11:24:39 -04:00 |
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Zed A. Shaw
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455ea88989
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Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies.
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2026-04-05 02:19:31 -04:00 |
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Zed A. Shaw
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f9346f3e87
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Make a little crossed swords combat indicator show up.
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2026-04-04 20:50:00 -04:00 |
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Zed A. Shaw
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0f9777988d
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Bring in some sounds and tweak the damage so it's not annoying.'
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2026-04-04 17:07:39 -04:00 |
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Zed A. Shaw
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bc0912e577
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The level number is now displayed on the next level screen.
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2026-04-04 15:32:42 -04:00 |
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Zed A. Shaw
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b5c2fc3b5f
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Add a help screen and win.
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2026-04-04 00:17:51 -04:00 |
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Zed A. Shaw
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0df63ea074
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Brought over the storyboard thing from my other game for the intro sequence.
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2026-04-03 00:05:37 -04:00 |
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Zed A. Shaw
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532366091b
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Improved start screen and made the animation optional in scenes since they aren't needed always.
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2026-04-02 12:15:51 -04:00 |
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Zed A. Shaw
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903fad871f
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Now have all four screens showing up when needed, but now need to a way to restart the game.
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2026-04-02 00:38:41 -04:00 |
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Zed A. Shaw
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e113c0bc97
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Scenes are now ready to be worked on.
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2026-04-01 13:07:48 -04:00 |
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Zed A. Shaw
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66e2328ea8
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Setup for the transition scenes.
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2026-03-31 12:00:02 -04:00 |
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Zed A. Shaw
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aa83417ba3
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Made it so you can see the sword in your inventory and pick them up from the ground.
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2026-03-30 11:33:08 -04:00 |
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Zed A. Shaw
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db60f75bd9
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First commit that disconnects this game from the game framework so it can be its own thing.
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2026-03-29 11:02:02 -04:00 |
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Zed A. Shaw
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8073997eb3
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Bring in basic placeholder assets for things like walls, souns, and font.
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2026-03-26 23:25:40 -04:00 |
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Zed A. Shaw
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6a0c9e8d46
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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