Commit graph

20 commits

Author SHA1 Message Date
Zed A. Shaw
e113c0bc97 Scenes are now ready to be worked on. 2026-04-01 13:07:48 -04:00
Zed A. Shaw
2dec4ec993 Body UI and damage works better now. 2026-04-01 12:13:48 -04:00
Zed A. Shaw
f6c8163acd Unlocked combat now works and weirdly this fixes the enemies not running away when scared. 2026-03-31 23:54:54 -04:00
Zed A. Shaw
e9365e0d87 Unlocked combat finally but the robots won't chase you. 2026-03-31 23:12:04 -04:00
Zed A. Shaw
2b69f388e5 Possible fix for meson 1.10 and/or Mac builds. 2026-03-31 13:19:13 -04:00
Zed A. Shaw
66e2328ea8 Setup for the transition scenes. 2026-03-31 12:00:02 -04:00
Zed A. Shaw
44e474b023 Can now go down a level. 2026-03-31 11:43:44 -04:00
Zed A. Shaw
360402cb3c You now receive damage to multiple body parts and can heal them all too. 2026-03-30 23:53:38 -04:00
Zed A. Shaw
1777a6bbf2 Make the sword kind of move in perspective and give it smear trails on the middle frame. 2026-03-30 11:50:13 -04:00
Zed A. Shaw
aa83417ba3 Made it so you can see the sword in your inventory and pick them up from the ground. 2026-03-30 11:33:08 -04:00
Zed A. Shaw
dfc86452fc Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase. 2026-03-30 10:51:21 -04:00
Zed A. Shaw
d22eaa554d You can now take damage to your head. 2026-03-29 23:54:21 -04:00
Zed A. Shaw
cbd4b858ac Small tweaks before making damage to body parts work. 2026-03-29 22:24:50 -04:00
Zed A. Shaw
ae0d205037 Now have a body damage UI to show damage to each body part. 2026-03-29 14:43:05 -04:00
Zed A. Shaw
36a49ef768 Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash. 2026-03-29 13:15:39 -04:00
Zed A. Shaw
db60f75bd9 First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
Zed A. Shaw
8073997eb3 Bring in basic placeholder assets for things like walls, souns, and font. 2026-03-26 23:25:40 -04:00
Zed A. Shaw
e742b8772d Refactored the FSM so that it uses a generic registry of systems to do what it needs. 2026-03-23 12:47:16 -04:00
Zed A. Shaw
cbff127b40 More cleanup then starting to sort out how to make systems extensible easily. 2026-03-22 13:24:03 -04:00
Zed A. Shaw
6a0c9e8d46 First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00