Commit graph

45 commits

Author SHA1 Message Date
Zed A. Shaw
817eb1a09f Tweaks. 2026-04-05 11:42:57 -04:00
Zed A. Shaw
95b973a6d2 Just toss the releases in and pray. 2026-04-05 11:30:15 -04:00
Zed A. Shaw
7ed2ba3ecb Ready for release, have the intro story prototyped. 2026-04-05 11:24:39 -04:00
Zed A. Shaw
8fb2319500 Quick win scene. 2026-04-05 10:05:00 -04:00
Zed A. Shaw
056fe0986a Release script for linux. 2026-04-05 09:56:05 -04:00
Zed A. Shaw
2206088516 Better release. 2026-04-05 09:50:31 -04:00
Zed A. Shaw
455ea88989 Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies. 2026-04-05 02:19:31 -04:00
Zed A. Shaw
21e8f4ce78 Starting screen is working. 2026-04-04 23:43:15 -04:00
Zed A. Shaw
52bb4b2497 Create a spider bot animation. 2026-04-04 21:10:34 -04:00
Zed A. Shaw
f9346f3e87 Make a little crossed swords combat indicator show up. 2026-04-04 20:50:00 -04:00
Zed A. Shaw
0f9777988d Bring in some sounds and tweak the damage so it's not annoying.' 2026-04-04 17:07:39 -04:00
Zed A. Shaw
568171c4a2 Valgrind passes. Fixed a bug in combat. 2026-04-04 16:54:28 -04:00
Zed A. Shaw
55af06821c Create an automated release. 2026-04-04 15:58:40 -04:00
Zed A. Shaw
bc0912e577 The level number is now displayed on the next level screen. 2026-04-04 15:32:42 -04:00
Zed A. Shaw
b5c2fc3b5f Add a help screen and win. 2026-04-04 00:17:51 -04:00
Zed A. Shaw
831b46fa3f Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status. 2026-04-03 23:42:49 -04:00
Zed A. Shaw
009c5c1cd2 Now has an actual game loop where you die and start over. 2026-04-03 12:44:35 -04:00
Zed A. Shaw
514bfec0ea Had to bring back the static options so that meson actually builds it as static. 2026-04-03 12:15:25 -04:00
Zed A. Shaw
c14e244084 Make the intro story skippable. 2026-04-03 11:22:29 -04:00
Zed A. Shaw
0df63ea074 Brought over the storyboard thing from my other game for the intro sequence. 2026-04-03 00:05:37 -04:00
Zed A. Shaw
279faf6dd5 Now have hotkeys to test the different start/end conditions. 2026-04-02 23:23:57 -04:00
Zed A. Shaw
17f05e7093 Buttons on screens work and most screens now have a continue/quit button. 2026-04-02 14:14:54 -04:00
Zed A. Shaw
532366091b Improved start screen and made the animation optional in scenes since they aren't needed always. 2026-04-02 12:15:51 -04:00
Zed A. Shaw
903fad871f Now have all four screens showing up when needed, but now need to a way to restart the game. 2026-04-02 00:38:41 -04:00
Zed A. Shaw
d03020cfef Have an initial start screen and simple prototypes for other screens. 2026-04-01 15:31:36 -04:00
Zed A. Shaw
e113c0bc97 Scenes are now ready to be worked on. 2026-04-01 13:07:48 -04:00
Zed A. Shaw
2dec4ec993 Body UI and damage works better now. 2026-04-01 12:13:48 -04:00
Zed A. Shaw
f6c8163acd Unlocked combat now works and weirdly this fixes the enemies not running away when scared. 2026-03-31 23:54:54 -04:00
Zed A. Shaw
e9365e0d87 Unlocked combat finally but the robots won't chase you. 2026-03-31 23:12:04 -04:00
Zed A. Shaw
2b69f388e5 Possible fix for meson 1.10 and/or Mac builds. 2026-03-31 13:19:13 -04:00
Zed A. Shaw
66e2328ea8 Setup for the transition scenes. 2026-03-31 12:00:02 -04:00
Zed A. Shaw
44e474b023 Can now go down a level. 2026-03-31 11:43:44 -04:00
Zed A. Shaw
360402cb3c You now receive damage to multiple body parts and can heal them all too. 2026-03-30 23:53:38 -04:00
Zed A. Shaw
1777a6bbf2 Make the sword kind of move in perspective and give it smear trails on the middle frame. 2026-03-30 11:50:13 -04:00
Zed A. Shaw
aa83417ba3 Made it so you can see the sword in your inventory and pick them up from the ground. 2026-03-30 11:33:08 -04:00
Zed A. Shaw
dfc86452fc Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase. 2026-03-30 10:51:21 -04:00
Zed A. Shaw
d22eaa554d You can now take damage to your head. 2026-03-29 23:54:21 -04:00
Zed A. Shaw
cbd4b858ac Small tweaks before making damage to body parts work. 2026-03-29 22:24:50 -04:00
Zed A. Shaw
ae0d205037 Now have a body damage UI to show damage to each body part. 2026-03-29 14:43:05 -04:00
Zed A. Shaw
36a49ef768 Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash. 2026-03-29 13:15:39 -04:00
Zed A. Shaw
db60f75bd9 First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
Zed A. Shaw
8073997eb3 Bring in basic placeholder assets for things like walls, souns, and font. 2026-03-26 23:25:40 -04:00
Zed A. Shaw
e742b8772d Refactored the FSM so that it uses a generic registry of systems to do what it needs. 2026-03-23 12:47:16 -04:00
Zed A. Shaw
cbff127b40 More cleanup then starting to sort out how to make systems extensible easily. 2026-03-22 13:24:03 -04:00
Zed A. Shaw
6a0c9e8d46 First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00