Zed A. Shaw
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7ed2ba3ecb
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Ready for release, have the intro story prototyped.
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2026-04-05 11:24:39 -04:00 |
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Zed A. Shaw
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8fb2319500
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Quick win scene.
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2026-04-05 10:05:00 -04:00 |
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Zed A. Shaw
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056fe0986a
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Release script for linux.
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2026-04-05 09:56:05 -04:00 |
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Zed A. Shaw
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2206088516
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Better release.
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2026-04-05 09:50:31 -04:00 |
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Zed A. Shaw
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455ea88989
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Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies.
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2026-04-05 02:19:31 -04:00 |
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Zed A. Shaw
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21e8f4ce78
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Starting screen is working.
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2026-04-04 23:43:15 -04:00 |
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Zed A. Shaw
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52bb4b2497
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Create a spider bot animation.
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2026-04-04 21:10:34 -04:00 |
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Zed A. Shaw
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f9346f3e87
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Make a little crossed swords combat indicator show up.
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2026-04-04 20:50:00 -04:00 |
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Zed A. Shaw
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0f9777988d
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Bring in some sounds and tweak the damage so it's not annoying.'
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2026-04-04 17:07:39 -04:00 |
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Zed A. Shaw
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568171c4a2
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Valgrind passes. Fixed a bug in combat.
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2026-04-04 16:54:28 -04:00 |
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Zed A. Shaw
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55af06821c
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Create an automated release.
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2026-04-04 15:58:40 -04:00 |
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Zed A. Shaw
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bc0912e577
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The level number is now displayed on the next level screen.
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2026-04-04 15:32:42 -04:00 |
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Zed A. Shaw
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b5c2fc3b5f
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Add a help screen and win.
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2026-04-04 00:17:51 -04:00 |
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Zed A. Shaw
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831b46fa3f
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Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status.
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2026-04-03 23:42:49 -04:00 |
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Zed A. Shaw
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009c5c1cd2
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Now has an actual game loop where you die and start over.
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2026-04-03 12:44:35 -04:00 |
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Zed A. Shaw
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514bfec0ea
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Had to bring back the static options so that meson actually builds it as static.
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2026-04-03 12:15:25 -04:00 |
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Zed A. Shaw
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c14e244084
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Make the intro story skippable.
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2026-04-03 11:22:29 -04:00 |
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Zed A. Shaw
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0df63ea074
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Brought over the storyboard thing from my other game for the intro sequence.
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2026-04-03 00:05:37 -04:00 |
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Zed A. Shaw
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279faf6dd5
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Now have hotkeys to test the different start/end conditions.
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2026-04-02 23:23:57 -04:00 |
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Zed A. Shaw
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17f05e7093
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Buttons on screens work and most screens now have a continue/quit button.
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2026-04-02 14:14:54 -04:00 |
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Zed A. Shaw
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532366091b
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Improved start screen and made the animation optional in scenes since they aren't needed always.
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2026-04-02 12:15:51 -04:00 |
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Zed A. Shaw
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903fad871f
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Now have all four screens showing up when needed, but now need to a way to restart the game.
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2026-04-02 00:38:41 -04:00 |
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Zed A. Shaw
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d03020cfef
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Have an initial start screen and simple prototypes for other screens.
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2026-04-01 15:31:36 -04:00 |
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Zed A. Shaw
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e113c0bc97
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Scenes are now ready to be worked on.
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2026-04-01 13:07:48 -04:00 |
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Zed A. Shaw
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2dec4ec993
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Body UI and damage works better now.
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2026-04-01 12:13:48 -04:00 |
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Zed A. Shaw
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f6c8163acd
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Unlocked combat now works and weirdly this fixes the enemies not running away when scared.
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2026-03-31 23:54:54 -04:00 |
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Zed A. Shaw
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e9365e0d87
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Unlocked combat finally but the robots won't chase you.
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2026-03-31 23:12:04 -04:00 |
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Zed A. Shaw
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2b69f388e5
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Possible fix for meson 1.10 and/or Mac builds.
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2026-03-31 13:19:13 -04:00 |
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Zed A. Shaw
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66e2328ea8
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Setup for the transition scenes.
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2026-03-31 12:00:02 -04:00 |
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Zed A. Shaw
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44e474b023
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Can now go down a level.
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2026-03-31 11:43:44 -04:00 |
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Zed A. Shaw
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360402cb3c
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You now receive damage to multiple body parts and can heal them all too.
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2026-03-30 23:53:38 -04:00 |
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Zed A. Shaw
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1777a6bbf2
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Make the sword kind of move in perspective and give it smear trails on the middle frame.
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2026-03-30 11:50:13 -04:00 |
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Zed A. Shaw
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aa83417ba3
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Made it so you can see the sword in your inventory and pick them up from the ground.
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2026-03-30 11:33:08 -04:00 |
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Zed A. Shaw
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dfc86452fc
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Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase.
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2026-03-30 10:51:21 -04:00 |
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Zed A. Shaw
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d22eaa554d
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You can now take damage to your head.
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2026-03-29 23:54:21 -04:00 |
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Zed A. Shaw
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cbd4b858ac
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Small tweaks before making damage to body parts work.
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2026-03-29 22:24:50 -04:00 |
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Zed A. Shaw
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ae0d205037
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Now have a body damage UI to show damage to each body part.
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2026-03-29 14:43:05 -04:00 |
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Zed A. Shaw
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36a49ef768
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Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
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2026-03-29 13:15:39 -04:00 |
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Zed A. Shaw
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db60f75bd9
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First commit that disconnects this game from the game framework so it can be its own thing.
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2026-03-29 11:02:02 -04:00 |
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Zed A. Shaw
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8073997eb3
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Bring in basic placeholder assets for things like walls, souns, and font.
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2026-03-26 23:25:40 -04:00 |
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Zed A. Shaw
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e742b8772d
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Refactored the FSM so that it uses a generic registry of systems to do what it needs.
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2026-03-23 12:47:16 -04:00 |
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Zed A. Shaw
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cbff127b40
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More cleanup then starting to sort out how to make systems extensible easily.
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2026-03-22 13:24:03 -04:00 |
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Zed A. Shaw
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6a0c9e8d46
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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