Commit graph

15 commits

Author SHA1 Message Date
Zed A. Shaw
532366091b Improved start screen and made the animation optional in scenes since they aren't needed always. 2026-04-02 12:15:51 -04:00
Zed A. Shaw
903fad871f Now have all four screens showing up when needed, but now need to a way to restart the game. 2026-04-02 00:38:41 -04:00
Zed A. Shaw
d03020cfef Have an initial start screen and simple prototypes for other screens. 2026-04-01 15:31:36 -04:00
Zed A. Shaw
e113c0bc97 Scenes are now ready to be worked on. 2026-04-01 13:07:48 -04:00
Zed A. Shaw
2dec4ec993 Body UI and damage works better now. 2026-04-01 12:13:48 -04:00
Zed A. Shaw
e9365e0d87 Unlocked combat finally but the robots won't chase you. 2026-03-31 23:12:04 -04:00
Zed A. Shaw
66e2328ea8 Setup for the transition scenes. 2026-03-31 12:00:02 -04:00
Zed A. Shaw
360402cb3c You now receive damage to multiple body parts and can heal them all too. 2026-03-30 23:53:38 -04:00
Zed A. Shaw
1777a6bbf2 Make the sword kind of move in perspective and give it smear trails on the middle frame. 2026-03-30 11:50:13 -04:00
Zed A. Shaw
aa83417ba3 Made it so you can see the sword in your inventory and pick them up from the ground. 2026-03-30 11:33:08 -04:00
Zed A. Shaw
d22eaa554d You can now take damage to your head. 2026-03-29 23:54:21 -04:00
Zed A. Shaw
36a49ef768 Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash. 2026-03-29 13:15:39 -04:00
Zed A. Shaw
db60f75bd9 First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
Zed A. Shaw
8073997eb3 Bring in basic placeholder assets for things like walls, souns, and font. 2026-03-26 23:25:40 -04:00
Zed A. Shaw
6a0c9e8d46 First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00