Commit graph

14 commits

Author SHA1 Message Date
Zed A. Shaw
455ea88989 Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies. 2026-04-05 02:19:31 -04:00
Zed A. Shaw
f9346f3e87 Make a little crossed swords combat indicator show up. 2026-04-04 20:50:00 -04:00
Zed A. Shaw
0f9777988d Bring in some sounds and tweak the damage so it's not annoying.' 2026-04-04 17:07:39 -04:00
Zed A. Shaw
bc0912e577 The level number is now displayed on the next level screen. 2026-04-04 15:32:42 -04:00
Zed A. Shaw
b5c2fc3b5f Add a help screen and win. 2026-04-04 00:17:51 -04:00
Zed A. Shaw
0df63ea074 Brought over the storyboard thing from my other game for the intro sequence. 2026-04-03 00:05:37 -04:00
Zed A. Shaw
532366091b Improved start screen and made the animation optional in scenes since they aren't needed always. 2026-04-02 12:15:51 -04:00
Zed A. Shaw
903fad871f Now have all four screens showing up when needed, but now need to a way to restart the game. 2026-04-02 00:38:41 -04:00
Zed A. Shaw
e113c0bc97 Scenes are now ready to be worked on. 2026-04-01 13:07:48 -04:00
Zed A. Shaw
66e2328ea8 Setup for the transition scenes. 2026-03-31 12:00:02 -04:00
Zed A. Shaw
aa83417ba3 Made it so you can see the sword in your inventory and pick them up from the ground. 2026-03-30 11:33:08 -04:00
Zed A. Shaw
db60f75bd9 First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
Zed A. Shaw
8073997eb3 Bring in basic placeholder assets for things like walls, souns, and font. 2026-03-26 23:25:40 -04:00
Zed A. Shaw
6a0c9e8d46 First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00