Zed A. Shaw
|
1777a6bbf2
|
Make the sword kind of move in perspective and give it smear trails on the middle frame.
|
2026-03-30 11:50:13 -04:00 |
|
Zed A. Shaw
|
aa83417ba3
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
Zed A. Shaw
|
dfc86452fc
|
Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase.
|
2026-03-30 10:51:21 -04:00 |
|
Zed A. Shaw
|
d22eaa554d
|
You can now take damage to your head.
|
2026-03-29 23:54:21 -04:00 |
|
Zed A. Shaw
|
cbd4b858ac
|
Small tweaks before making damage to body parts work.
|
2026-03-29 22:24:50 -04:00 |
|
Zed A. Shaw
|
ae0d205037
|
Now have a body damage UI to show damage to each body part.
|
2026-03-29 14:43:05 -04:00 |
|
Zed A. Shaw
|
36a49ef768
|
Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
|
2026-03-29 13:15:39 -04:00 |
|
Zed A. Shaw
|
db60f75bd9
|
First commit that disconnects this game from the game framework so it can be its own thing.
|
2026-03-29 11:02:02 -04:00 |
|
Zed A. Shaw
|
8073997eb3
|
Bring in basic placeholder assets for things like walls, souns, and font.
|
2026-03-26 23:25:40 -04:00 |
|
Zed A. Shaw
|
e742b8772d
|
Refactored the FSM so that it uses a generic registry of systems to do what it needs.
|
2026-03-23 12:47:16 -04:00 |
|
Zed A. Shaw
|
cbff127b40
|
More cleanup then starting to sort out how to make systems extensible easily.
|
2026-03-22 13:24:03 -04:00 |
|
Zed A. Shaw
|
6a0c9e8d46
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|