More refactoring in prep for a real design.
This commit is contained in:
parent
b9e9119832
commit
e35536c7e3
10 changed files with 229 additions and 186 deletions
130
builder.cpp
Normal file
130
builder.cpp
Normal file
|
@ -0,0 +1,130 @@
|
|||
#include "builder.hpp"
|
||||
#include "dbc.hpp"
|
||||
#include "watcher.hpp"
|
||||
#include "game_engine.hpp"
|
||||
#include <chrono> // for milliseconds
|
||||
#include <efsw/efsw.hpp>
|
||||
#include <fmt/chrono.h>
|
||||
#include <fmt/color.h>
|
||||
#include <fmt/core.h>
|
||||
#include <fmt/core.h>
|
||||
#include <fstream>
|
||||
#include <git2.h>
|
||||
#include <iostream>
|
||||
#include <memory> // for allocator, shared_ptr
|
||||
#include <regex>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h> // for EXIT_SUCCESS
|
||||
#include <string> // for operator+, to_string
|
||||
#include <thread> // for sleep_for
|
||||
#include <unistd.h>
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
using namespace fmt;
|
||||
|
||||
#define BUF_MAX 1024
|
||||
|
||||
void Builder::run_build(GameEngine &game, const char* command) {
|
||||
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
|
||||
|
||||
char buffer[BUF_MAX]; // BUF_MAX is a define already?
|
||||
ofstream stats_out;
|
||||
stats_out.open("stats.csv", ios::out | ios::app);
|
||||
std::time_t tstamp = std::time(nullptr);
|
||||
|
||||
dbc::check(stats_out.good(), "Error opening stats.csv file.");
|
||||
dbc::pre("simple test", [&]() { return stats_out.good(); });
|
||||
|
||||
// need to catch the error message when the command is bad
|
||||
FILE *build_out = popen(command, "r");
|
||||
dbc::check(build_out != nullptr, "Failed to run command.");
|
||||
|
||||
int hit_count = 0;
|
||||
|
||||
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
|
||||
string line(buffer); // yeah, that's probably a problem
|
||||
|
||||
smatch err;
|
||||
bool match = regex_match(line, err, err_re);
|
||||
|
||||
if(match) {
|
||||
string file_name = err[1].str();
|
||||
string lnumber = err[2].str();
|
||||
string col = err[3].str();
|
||||
string type = err[4].str();
|
||||
string message = err[5].str();
|
||||
|
||||
string result = format("{:%FT%T},{},{},{},{},{}\n",
|
||||
fmt::localtime(tstamp), file_name,
|
||||
lnumber, col, type, message);
|
||||
|
||||
stats_out << result;
|
||||
gui.output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
|
||||
|
||||
game.hit(type);
|
||||
++hit_count;
|
||||
|
||||
// refactor this
|
||||
if(game.is_dead()) {
|
||||
gui.output(format("YOU DIED!\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(hit_count == 0) {
|
||||
game.heal(10);
|
||||
}
|
||||
|
||||
int rc = pclose(build_out);
|
||||
if(rc == 0) {
|
||||
gui.output("BUILD FINISHED!");
|
||||
} else {
|
||||
gui.output(format("!!! BUILD FAILED. Your command correct? '{}'", command));
|
||||
}
|
||||
|
||||
stats_out.close();
|
||||
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
|
||||
}
|
||||
|
||||
void Builder::run(const char *git_path, const char *build_cmd) {
|
||||
git_repository* repo = nullptr;
|
||||
|
||||
try {
|
||||
gui.output(format("Using build command: {}", build_cmd));
|
||||
efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
|
||||
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
|
||||
|
||||
git_libgit2_init();
|
||||
|
||||
int err = git_repository_open(&repo, git_path);
|
||||
dbc::check(err == 0, git_error_last()->message);
|
||||
|
||||
UpdateListener* listener = new UpdateListener(repo);
|
||||
dbc::check(listener != nullptr, "Failed to create listener.");
|
||||
|
||||
gui.output(format("Watching directory {} for changes...\n", git_path));
|
||||
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
|
||||
|
||||
int rc = gui.main_loop(game, [&] {
|
||||
fileWatcher->watch();
|
||||
|
||||
if(listener->changes) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
gui.output(format("CHANGES! Running build {}", build_cmd));
|
||||
run_build(game, build_cmd);
|
||||
listener->reset_state();
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
|
||||
dbc::check(rc == 0, "Invalid return from main_loop.");
|
||||
|
||||
fileWatcher->removeWatch(wid);
|
||||
git_libgit2_shutdown();
|
||||
} catch(dbc::Error &err) {
|
||||
if(repo != nullptr) git_repository_free(repo);
|
||||
git_libgit2_shutdown();
|
||||
throw err;
|
||||
}
|
||||
}
|
17
builder.hpp
Normal file
17
builder.hpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#pragma once
|
||||
#include "gui.hpp"
|
||||
#include "game_engine.hpp"
|
||||
|
||||
class Builder {
|
||||
GUI gui;
|
||||
GameEngine game;
|
||||
|
||||
public:
|
||||
|
||||
Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) {};
|
||||
|
||||
void run_build(GameEngine &game, const char* command);
|
||||
|
||||
void run(const char *git_path, const char *build_cmd);
|
||||
|
||||
};
|
|
@ -1,176 +1,21 @@
|
|||
#include "dbc.hpp"
|
||||
#include "gui.hpp"
|
||||
#include "game_engine.hpp"
|
||||
#include <chrono> // for milliseconds
|
||||
#include <efsw/efsw.hpp>
|
||||
#include <filesystem>
|
||||
#include <fmt/chrono.h>
|
||||
#include <fmt/color.h>
|
||||
#include "builder.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include <fmt/core.h>
|
||||
#include <fstream>
|
||||
#include <ftxui/component/event.hpp> // for Event
|
||||
#include <ftxui/component/mouse.hpp> // for ftxui
|
||||
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
|
||||
#include <git2.h>
|
||||
#include <iostream>
|
||||
#include <memory> // for allocator, shared_ptr
|
||||
#include <regex>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h> // for EXIT_SUCCESS
|
||||
#include <string> // for operator+, to_string
|
||||
#include <thread> // for sleep_for
|
||||
#include <unistd.h>
|
||||
#include <vector>
|
||||
|
||||
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
|
||||
#include "ftxui/component/loop.hpp" // for Loop
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
|
||||
using namespace ftxui;
|
||||
using namespace std;
|
||||
|
||||
using namespace std;
|
||||
using namespace fmt;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
|
||||
|
||||
#define BUF_MAX 1024
|
||||
|
||||
class UpdateListener : public efsw::FileWatchListener {
|
||||
public:
|
||||
bool changes = false;
|
||||
git_repository* repo = nullptr;
|
||||
|
||||
UpdateListener(git_repository *r) : repo(r) {};
|
||||
|
||||
void handleFileAction(efsw::WatchID watchid,
|
||||
const std::string& dir,
|
||||
const std::string& filename,
|
||||
efsw::Action action,
|
||||
std::string oldFilename) override
|
||||
{
|
||||
|
||||
// this is some gnarly BS here, probably tons
|
||||
// of memory leaks for now but it's working
|
||||
int ignored = 1;
|
||||
auto the_path = fs::path(dir) / fs::path(filename);
|
||||
string full_path = the_path.lexically_normal().string();
|
||||
|
||||
std::replace(full_path.begin(),
|
||||
full_path.end(), '\\', '/');
|
||||
|
||||
int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str());
|
||||
|
||||
dbc::check(rc == 0, "git ignored failed.");
|
||||
|
||||
if(!ignored) {
|
||||
output(format("\nCHANGE: filename={} .gitignored?={}", full_path.c_str(), ignored));
|
||||
|
||||
changes = changes || !ignored;
|
||||
}
|
||||
}
|
||||
|
||||
void reset_state() {
|
||||
changes = false;
|
||||
}
|
||||
};
|
||||
|
||||
void run_build(GameEngine &game, const char* command) {
|
||||
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
|
||||
|
||||
char buffer[BUF_MAX]; // BUF_MAX is a define already?
|
||||
ofstream stats_out;
|
||||
stats_out.open("stats.csv", ios::out | ios::app);
|
||||
std::time_t tstamp = std::time(nullptr);
|
||||
|
||||
dbc::check(stats_out.good(), "Error opening stats.csv file.");
|
||||
dbc::pre("simple test", [&]() { return stats_out.good(); });
|
||||
|
||||
// need to catch the error message when the command is bad
|
||||
FILE *build_out = popen(command, "r");
|
||||
dbc::check(build_out != nullptr, "Failed to run command.");
|
||||
|
||||
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
|
||||
string line(buffer); // yeah, that's probably a problem
|
||||
|
||||
smatch err;
|
||||
bool match = regex_match(line, err, err_re);
|
||||
|
||||
if(match) {
|
||||
string file_name = err[1].str();
|
||||
string lnumber = err[2].str();
|
||||
string col = err[3].str();
|
||||
string type = err[4].str();
|
||||
string message = err[5].str();
|
||||
|
||||
string result = format("{:%FT%T},{},{},{},{},{}\n",
|
||||
fmt::localtime(tstamp), file_name,
|
||||
lnumber, col, type, message);
|
||||
|
||||
stats_out << result;
|
||||
output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
|
||||
|
||||
game.hit(type);
|
||||
|
||||
// refactor this
|
||||
if(game.is_dead()) {
|
||||
output(format("YOU DIED!\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stats_out.close();
|
||||
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
git_repository* repo = nullptr;
|
||||
|
||||
try {
|
||||
dbc::check(argc == 3, "USAGE: watchgit PATH BUILD_CMD");
|
||||
if(argc != 3) {
|
||||
fmt::println("USAGE: watchgit PATH BUILD_CMD");
|
||||
return 1;
|
||||
} else {
|
||||
const char *git_path = argv[1];
|
||||
const char *build_cmd = argv[2];
|
||||
|
||||
output(format("Using build command: {}", build_cmd));
|
||||
efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
|
||||
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
|
||||
|
||||
git_libgit2_init();
|
||||
|
||||
int err = git_repository_open(&repo, git_path);
|
||||
dbc::check(err == 0, git_error_last()->message);
|
||||
|
||||
UpdateListener* listener = new UpdateListener(repo);
|
||||
dbc::check(listener != nullptr, "Failed to create listener.");
|
||||
|
||||
output(format("Watching directory {} for changes...\n", git_path));
|
||||
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
|
||||
|
||||
GUI gui;
|
||||
GameEngine game{100};
|
||||
|
||||
int rc = main_loop(game, [&] {
|
||||
fileWatcher->watch();
|
||||
auto builder = Builder(gui, game);
|
||||
builder.run(git_path, build_cmd);
|
||||
|
||||
if(listener->changes) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
output(format("CHANGES! Running build {}", build_cmd));
|
||||
run_build(game, build_cmd);
|
||||
listener->reset_state();
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
|
||||
dbc::check(rc == 0, "Invalid return from main_loop.");
|
||||
|
||||
git_libgit2_shutdown();
|
||||
} catch(dbc::Error &err) {
|
||||
output(format("ERROR: {}\n", err.message));
|
||||
if(repo != nullptr) git_repository_free(repo);
|
||||
git_libgit2_shutdown();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,6 +144,10 @@ bool GameEngine::hit(string &type) {
|
|||
return is_dead();
|
||||
}
|
||||
|
||||
void GameEngine::heal(int amount) {
|
||||
hit_points += amount;
|
||||
}
|
||||
|
||||
bool GameEngine::is_dead() {
|
||||
return hit_points <= 0;
|
||||
}
|
||||
|
|
|
@ -44,4 +44,6 @@ class GameEngine {
|
|||
bool hit(string &type);
|
||||
|
||||
bool is_dead();
|
||||
|
||||
void heal(int amount);
|
||||
};
|
||||
|
|
18
gui.cpp
18
gui.cpp
|
@ -19,25 +19,11 @@ using namespace std;
|
|||
using namespace fmt;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
vector<string> lines;
|
||||
|
||||
void output(const string &msg) {
|
||||
void GUI::output(const string &msg) {
|
||||
lines.push_back(msg);
|
||||
}
|
||||
|
||||
ButtonOption Style() {
|
||||
auto option = ButtonOption::Animated();
|
||||
option.transform = [](const EntryState& s) {
|
||||
auto element = paragraph(s.label);
|
||||
if (s.focused) {
|
||||
element |= bold;
|
||||
}
|
||||
return element | center | borderEmpty | flex;
|
||||
};
|
||||
return option;
|
||||
}
|
||||
|
||||
int main_loop(GameEngine &game, std::function<bool()> runner) {
|
||||
int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
|
||||
auto screen = ScreenInteractive::Fullscreen();
|
||||
screen.TrackMouse(true);
|
||||
|
||||
|
|
6
gui.hpp
6
gui.hpp
|
@ -5,6 +5,12 @@
|
|||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
class GUI {
|
||||
vector<string> lines;
|
||||
|
||||
public:
|
||||
|
||||
void output(const string &msg);
|
||||
|
||||
int main_loop(GameEngine &game, std::function<bool()> runner);
|
||||
};
|
||||
|
|
|
@ -30,6 +30,8 @@ dependencies = [
|
|||
executable('escape_turings_tarpit',
|
||||
['game_engine.cpp',
|
||||
'gui.cpp',
|
||||
'watcher.cpp',
|
||||
'builder.cpp',
|
||||
'escape_turings_tarpit.cpp'],
|
||||
dependencies: dependencies)
|
||||
|
||||
|
|
31
watcher.cpp
Normal file
31
watcher.cpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#include "watcher.hpp"
|
||||
#include <filesystem>
|
||||
using namespace std;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
void UpdateListener::handleFileAction(efsw::WatchID watchid,
|
||||
const std::string& dir,
|
||||
const std::string& filename,
|
||||
efsw::Action action,
|
||||
std::string oldFilename)
|
||||
{
|
||||
|
||||
// this is some gnarly BS here, probably tons
|
||||
// of memory leaks for now but it's working
|
||||
int ignored = 1;
|
||||
auto the_path = fs::path(dir) / fs::path(filename);
|
||||
string full_path = the_path.lexically_normal().string();
|
||||
|
||||
std::replace(full_path.begin(),
|
||||
full_path.end(), '\\', '/');
|
||||
|
||||
int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str());
|
||||
|
||||
if(!ignored) {
|
||||
changes = changes || !ignored;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateListener::reset_state() {
|
||||
changes = false;
|
||||
}
|
20
watcher.hpp
Normal file
20
watcher.hpp
Normal file
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
#include <efsw/efsw.hpp>
|
||||
#include <git2.h>
|
||||
#include <string> // for operator+, to_string
|
||||
|
||||
class UpdateListener : public efsw::FileWatchListener {
|
||||
public:
|
||||
bool changes = false;
|
||||
git_repository* repo = nullptr;
|
||||
|
||||
UpdateListener(git_repository *r) : repo(r) {};
|
||||
|
||||
void handleFileAction(efsw::WatchID watchid,
|
||||
const std::string& dir,
|
||||
const std::string& filename,
|
||||
efsw::Action action,
|
||||
std::string oldFilename) override;
|
||||
|
||||
void reset_state();
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue