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ansi_parser.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
components.cpp
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Fixed up building enemies and items using componentsin the JSON.
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2025-01-09 14:01:40 -05:00 |
config.cpp
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
config.json
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Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
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2024-11-02 21:14:58 -04:00 |
dbc.cpp
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Initial commit that has most of what I need.
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2024-09-24 18:28:01 -04:00 |
dijkstra.json
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Fixed a bunch of random little bugs everywhere.
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2024-12-05 10:38:25 -05:00 |
dinkyecs.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
fsm.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
gui.cpp
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Initial changes to clean up the code.
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2025-01-10 11:12:14 -05:00 |
inventory.cpp
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Initial changes to clean up the code.
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2025-01-10 11:12:14 -05:00 |
lighting.cpp
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Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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2025-01-12 14:57:54 -05:00 |
map.cpp
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Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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2025-01-12 14:57:54 -05:00 |
matrix.cpp
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Finally have a name for my little matrix shape iterator library. I present to you, the SHITErators. Are they THE shit? Shit? Or just Shite?
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2025-01-12 20:01:54 -05:00 |
matrix2.cpp
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Fix up a few operator things in amit's code.
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2025-01-11 15:07:25 -05:00 |
panel.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
pathing.cpp
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Results of today's code review session.
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2025-01-05 15:07:30 -05:00 |
render.cpp
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I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.
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2024-12-31 06:18:25 -05:00 |
save.cpp
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
sound.cpp
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
spatialmap.cpp
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Results of today's code review session.
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2025-01-05 15:07:30 -05:00 |
tilemap.cpp
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
worldbuilder.cpp
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |