assets
Got some new sounds and camera shake came back but has a bug.
2024-11-08 13:18:43 -05:00
scratchpad
This seems to be the best way to do this, but I kepts a few other experiments in scratchpad.
2024-11-01 04:08:16 -04:00
scripts
A bit more cleanup, but still looking for more organization.
2024-10-16 23:15:56 -04:00
tests
Removed the ambient sound until I can redesign it.
2024-11-08 13:24:31 -05:00
wraps
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2024-11-04 05:07:49 -05:00
.gitignore
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.tarpit.json
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2024-10-02 16:56:06 -04:00
ansi_parser.cpp
Have to tweak when to test that true color is set, and also when to do it for the test.
2024-11-03 01:21:00 -05:00
ansi_parser.hpp
Refactored the ansi_parser into a class that can be reused between render calls.
2024-11-02 16:56:46 -04:00
ansi_parser.rl
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
collider.cpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2024-11-01 00:40:04 -04:00
collider.hpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2024-11-01 00:40:04 -04:00
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
combat.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
components.hpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
dbc.cpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dbc.hpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2024-10-05 18:15:14 -04:00
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2024-10-03 17:05:23 -04:00
gui.cpp
Removed the ambient sound until I can redesign it.
2024-11-08 13:24:31 -05:00
gui.hpp
Got some new sounds and camera shake came back but has a bug.
2024-11-08 13:18:43 -05:00
LICENSE
Initial commit
2024-09-25 00:10:33 +02:00
main.cpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
Makefile
Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
2024-11-02 03:53:33 -04:00
map.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2024-11-04 05:07:49 -05:00
map.hpp
A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
2024-11-07 01:00:17 -05:00
meson.build
Got some new sounds and camera shake came back but has a bug.
2024-11-08 13:18:43 -05:00
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
rand.cpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
rand.hpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2024-10-13 14:01:18 -04:00
render.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
render.hpp
Couldn't debug the map size crash so just did this small change until I can.
2024-11-06 23:38:01 -05:00
save.cpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
save.hpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
sound.cpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
sound.hpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
status.txt
Got some new sounds and camera shake came back but has a bug.
2024-11-08 13:18:43 -05:00
systems.cpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
systems.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
tser.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2024-11-04 09:10:27 -05:00