NOTES:


TODO:
* draw_screen doesn't do x axis offset render
* Can std::any be defaulted to a noop in the events?
* Save file isn't saving gold.
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
* Create a few more enemy types to fight.
* Devise a more complete map/world generator that can use the loot and enemies better.
* Maybe an LOS system, but the hearing version works pretty well so far.
* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.

* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
* Lua integration?

* BUG: If map is < 90 zome out crashes.

* Bring back sounds, check out SoLoud.
