Zed A. Shaw
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f35b74f335
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Results of today's code review session.
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2025-01-05 15:07:30 -05:00 |
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Zed A. Shaw
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0e8a2e520a
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Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
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2024-11-27 04:02:57 -05:00 |
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Zed A. Shaw
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a44a9a04f9
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Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
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2024-11-01 00:40:04 -04:00 |
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Zed A. Shaw
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5a123ae74c
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Refactor some code to have better naming and move Point and related point things into their own .hpp.
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2024-10-26 18:26:42 -04:00 |
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Zed A. Shaw
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ec1ed23c52
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Now using a simple collision map to track entities and then determine if they're near the player for attacking.
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2024-10-26 04:33:23 -04:00 |
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Zed A. Shaw
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743f906bc7
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Implemented a simple collision hash table.
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2024-10-25 22:31:09 -04:00 |
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