Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.

This commit is contained in:
Zed A. Shaw 2024-11-27 04:02:57 -05:00
parent 6174df5ec7
commit 0e8a2e520a
5 changed files with 55 additions and 14 deletions

View file

@ -22,6 +22,7 @@ class spatial_map {
void move(Point from, Point to, DinkyECS::Entity ent);
void remove(Point pos);
bool occupied(Point pos) const;
DinkyECS::Entity get(Point at) const;
FoundEntities neighbors(Point position, bool diag=false) const;
private: