Zed A. Shaw
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e86d474c7c
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Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
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2024-11-30 10:43:25 -05:00 |
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Zed A. Shaw
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d0d62836e3
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Now have good coverage on map but need to actually confirm results in the test.
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2024-11-29 11:24:23 -05:00 |
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Zed A. Shaw
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feda66defd
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2024-10-02 16:56:06 -04:00 |
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Zed A. Shaw
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62195e6eea
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A dirty first cut at a single random horiz/vert split for the BSP algorithm.
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2024-09-27 18:42:32 -04:00 |
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Zed A. Shaw
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6cb3366912
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I can make a map with one room 'randomly' generated and calculate paths.
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2024-09-27 00:10:41 -04:00 |
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Zed A. Shaw
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8b67a25732
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Cleaned up the map for more work.
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2024-09-26 23:14:42 -04:00 |
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Zed A. Shaw
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ebb5360c5c
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Fixed the bug that made walls not receive the algorithm.
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2024-09-26 16:55:42 -04:00 |
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Zed A. Shaw
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4d748d1f48
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Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
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2024-09-26 01:22:25 -04:00 |
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