Commit graph

13 commits

Author SHA1 Message Date
Zed A. Shaw
9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 2024-10-27 18:44:54 -04:00
Zed A. Shaw
4162287841 Implement a simple combat system and killing off enemies. See status for next steps. 2024-10-26 20:29:55 -04:00
Zed A. Shaw
62562faad3 Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player. 2024-10-26 19:47:40 -04:00
Zed A. Shaw
5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp. 2024-10-26 18:26:42 -04:00
Zed A. Shaw
ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking. 2024-10-26 04:33:23 -04:00
Zed A. Shaw
dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 2024-10-25 20:49:11 -04:00
Zed A. Shaw
6f2fba4f7f Make a few comments to keep this straight. 2024-10-21 23:26:54 -04:00
Zed A. Shaw
02a45d890f Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming. 2024-10-21 00:12:04 -04:00
Zed A. Shaw
8b61a4fad8 Forgot to set targets for pathing. 2024-10-17 23:50:07 -04:00
Zed A. Shaw
3dae65fe82 Merge in the refactor from earlier. 2024-10-17 21:49:57 -04:00
Zed A. Shaw
da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport. 2024-10-17 21:43:19 -04:00
Zed A. Shaw
1bb8999610 A bit more cleanup, but still looking for more organization. 2024-10-16 23:15:56 -04:00
Zed A. Shaw
e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better. 2024-10-16 20:31:00 -04:00