Zed A. Shaw
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7fe6ad174d
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Now have a configurable displayable tilemap to do better tiles.
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2024-12-24 01:36:25 -05:00 |
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Zed A. Shaw
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290affa49a
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Upgraded to the latest winlibs/gcc 14.
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2024-12-20 16:53:03 -05:00 |
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Zed A. Shaw
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1295e9631d
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A slightly working flood iterator and a working compass iterator.
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2024-12-17 17:32:27 -05:00 |
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Zed A. Shaw
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70cd963e5c
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Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
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2024-12-15 19:38:16 -05:00 |
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Zed A. Shaw
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8e470df554
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A bit of late night work designing the little iterators.
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2024-12-14 11:00:52 -05:00 |
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Zed A. Shaw
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6b3ce5eb3d
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Fixed a bunch of random little bugs everywhere.
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2024-12-05 10:38:25 -05:00 |
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Zed A. Shaw
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eb0ca38e30
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Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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2024-12-05 08:41:10 -05:00 |
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Zed A. Shaw
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9abb39a3bf
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Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
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2024-12-04 21:43:59 -05:00 |
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Zed A. Shaw
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0b4392dbcc
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Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
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2024-12-03 19:17:20 -05:00 |
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Zed A. Shaw
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68d8bdce12
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Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
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2024-12-02 06:32:00 -05:00 |
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