Commit graph

10 commits

Author SHA1 Message Date
Zed A. Shaw
7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 2024-12-24 01:36:25 -05:00
Zed A. Shaw
290affa49a Upgraded to the latest winlibs/gcc 14. 2024-12-20 16:53:03 -05:00
Zed A. Shaw
1295e9631d A slightly working flood iterator and a working compass iterator. 2024-12-17 17:32:27 -05:00
Zed A. Shaw
70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 2024-12-15 19:38:16 -05:00
Zed A. Shaw
8e470df554 A bit of late night work designing the little iterators. 2024-12-14 11:00:52 -05:00
Zed A. Shaw
6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 2024-12-05 10:38:25 -05:00
Zed A. Shaw
eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 2024-12-05 08:41:10 -05:00
Zed A. Shaw
9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2024-12-04 21:43:59 -05:00
Zed A. Shaw
0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 2024-12-03 19:17:20 -05:00
Zed A. Shaw
68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator. 2024-12-02 06:32:00 -05:00