Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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19 changed files with 50 additions and 58 deletions
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@ -171,12 +171,9 @@ void WorldBuilder::place_rooms() {
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bool WorldBuilder::dig_tunnel(PointList &holes, Point &src, Point &target) {
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Matrix &paths = $map.paths();
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// BUG: limit should be a constant since it never changes
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int limit = $map.limit();
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dbc::check(paths[src.y][src.x] != limit,
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dbc::check(paths[src.y][src.x] != WALL_PATH_LIMIT,
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"source room has path as a wall");
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dbc::check(paths[target.y][target.x] != limit,
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dbc::check(paths[target.y][target.x] != WALL_PATH_LIMIT,
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"target room has path as a wall");
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bool found = false;
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