Commit graph

62 commits

Author SHA1 Message Date
Zed A. Shaw
1bb8999610 A bit more cleanup, but still looking for more organization. 2024-10-16 23:15:56 -04:00
Zed A. Shaw
e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better. 2024-10-16 20:31:00 -04:00
Zed A. Shaw
33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 2024-10-16 15:01:53 -04:00
Zed A. Shaw
86c98c43c2 Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing. 2024-10-13 14:01:18 -04:00
Zed A. Shaw
cc4f83a1d1 Just wrote my own entity system to figure it out. 2024-10-10 17:34:33 -04:00
Zed A. Shaw
a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 2024-10-05 18:15:14 -04:00
Zed A. Shaw
b8a0d9bbd1 Now able to render the map at a different size from the rest of the UI and also only shake the map. 2024-10-05 17:24:07 -04:00
Zed A. Shaw
77945be4d7 Record some bugs. 2024-10-04 18:32:04 -04:00
Zed A. Shaw
f9bf8f06ea Some jank test visual effects are working. 2024-10-04 18:23:14 -04:00
Zed A. Shaw
6f952bfd28 Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size. 2024-10-04 16:57:11 -04:00
Zed A. Shaw
5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name. 2024-10-03 17:05:23 -04:00
Zed A. Shaw
187edb898e Mostly all cleaned up now. 2024-10-02 19:08:17 -04:00