Some jank test visual effects are working.
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parent
243d15c123
commit
f9bf8f06ea
4 changed files with 66 additions and 18 deletions
52
gui.cpp
52
gui.cpp
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@ -17,6 +17,7 @@
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#include <fmt/core.h>
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#include "dbc.hpp"
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#include "gui.hpp"
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#include "rand.hpp"
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using std::string;
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using namespace fmt;
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@ -36,6 +37,10 @@ std::array<sf::Color, 10> VALUES{
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sf::Color::Transparent, // white
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};
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sf::Color GUI::color(int val) {
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return VALUES[size_t(val)];
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}
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sf::Color GUI::color(Value val) {
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return VALUES[size_t(val)];
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}
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@ -128,6 +133,7 @@ void GUI::handle_events() {
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$game_map.clear_target($player.location);
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$player.move({x, y});
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} else {
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$shake_it = true;
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$hit_sound.play();
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}
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@ -139,6 +145,7 @@ void GUI::handle_events() {
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if($enemy.location.x == $player.location.x && $enemy.location.y == $player.location.y) {
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$player.event(EntityEvent::HIT);
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$burn_baby_burn = true;
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} else if($goal.x == $player.location.x && $goal.y == $player.location.y) {
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$status_text = "YOU WIN!";
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}
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@ -146,16 +153,53 @@ void GUI::handle_events() {
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}
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}
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void GUI::burn() {
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for(int i = 0; i < 20; ++i) {
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$text.setFillColor(color(i % VALUES.size()));
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int x = Random::rand_int(-10,10);
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int y = Random::rand_int(-10,10);
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$text.setPosition({(float)x,(float)y});
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$window.draw($text);
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$window.display();
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std::this_thread::sleep_for(2ms);
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}
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$text.setFillColor(color(Value::LIGHT_DARK));
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}
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inline void draw_screen(sf::RenderWindow &window, sf::Text &text, float x=0, float y=0) {
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text.setPosition({x,y});
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window.clear();
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window.draw(text);
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window.display();
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}
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void GUI::shake() {
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for(int i = 0; i < 10; ++i) {
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int x = Random::rand_int(-10,10);
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int y = Random::rand_int(-10,10);
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draw_screen($window, $text, (float)x, (float)y);
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std::this_thread::sleep_for(1ms);
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}
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}
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void GUI::render_scene() {
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Render($screen, $document->Render());
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std::string $screenout = $screen.ToString();
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std::wstring utf8 = $converter.from_bytes($screenout);
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$text.setString(utf8);
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$text.setPosition({0,0});
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$window.clear();
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$window.draw($text);
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$window.display();
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if($shake_it) {
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shake();
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$shake_it = false;
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}
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if($burn_baby_burn) {
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burn();
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$burn_baby_burn = false;
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}
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draw_screen($window, $text, 0, 0);
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}
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int GUI::main() {
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