Zed A. Shaw
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2735a0ac1f
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Initial level management works and can go down levels but need to rework the ecs a bit to have the concept of 'constant' information and make copying it easy.
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2025-01-27 11:52:33 -05:00 |
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Zed A. Shaw
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58fae858ff
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You can now go down to new levels but the whole setup isn't very good. I need to now move to having a global/master World and one for each level so I don't copy the player and other important things around on each level.
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2025-01-25 14:07:02 -05:00 |
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Zed A. Shaw
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2825faf038
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You can now go down stairs to new levels, but when you do you become stairs or a random monster.
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2025-01-24 13:47:00 -05:00 |
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Zed A. Shaw
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c14efee9ea
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First step in refactoring to allow for multiple levels. Next is to clean up the APIs and sort out how things will be notified that they have to switch levels.
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2025-01-24 06:22:43 -05:00 |
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Zed A. Shaw
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3344181a47
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Cleaned up all the places I was doing push_back({constructorvar1, constructorvar2}) to use emplace_back(constructorvar1, constructorvar2) every other use should be only for actually copying.
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2025-01-22 07:38:49 -05:00 |
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Zed A. Shaw
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18a5f6bfa9
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Setup for the LevelManager to take charge of all level operations.
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2025-01-20 15:12:31 -05:00 |
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Zed A. Shaw
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193f5f915e
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Start the level manager for tomorrow.
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2025-01-18 21:05:19 -05:00 |
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