Zed A. Shaw
|
8d661b785b
|
World builder does a better job of placing entities in rooms and not walls.
|
2024-12-28 13:32:18 -05:00 |
|
Zed A. Shaw
|
03c5546cdf
|
World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
|
2024-12-28 13:25:23 -05:00 |
|
Zed A. Shaw
|
6b4bc6cc11
|
fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds.
|
2024-12-28 12:37:19 -05:00 |
|
Zed A. Shaw
|
194cc6664b
|
Lighting is working way better and now for world generation work.
|
2024-12-28 12:04:21 -05:00 |
|
Zed A. Shaw
|
9c03e850b5
|
Now have more fancy rooms with different floors to play with.
|
2024-12-27 12:52:23 -05:00 |
|
Zed A. Shaw
|
f46b5f15ef
|
Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better.
|
2024-12-26 04:39:07 -05:00 |
|
Zed A. Shaw
|
31620adf7a
|
Update to SFML 2.6.2
|
2024-12-26 04:38:39 -05:00 |
|
Zed A. Shaw
|
9ac8da30ea
|
Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath.
|
2024-12-25 06:03:11 -05:00 |
|
Zed A. Shaw
|
8a94108874
|
Entities now look like they stand on the tiles.
|
2024-12-25 01:29:03 -05:00 |
|
Zed A. Shaw
|
857cd2f910
|
Circle iterator now compensates for the matrix size and won't overflow.
|
2024-12-25 01:15:33 -05:00 |
|
Zed A. Shaw
|
35f2defc11
|
Better lighting and a circle algorithm that works more reliably.
|
2024-12-25 00:27:45 -05:00 |
|
Zed A. Shaw
|
03fe9b3d01
|
I can now create any tiles I want. First version is just one room will have a circular pool in it.
|
2024-12-24 03:26:06 -05:00 |
|
Zed A. Shaw
|
89e31279be
|
Now have color and display char coming from assets/tiles.json but lighting still needs work.
|
2024-12-24 02:56:17 -05:00 |
|
Zed A. Shaw
|
7fe6ad174d
|
Now have a configurable displayable tilemap to do better tiles.
|
2024-12-24 01:36:25 -05:00 |
|
Zed A. Shaw
|
b66a3154c7
|
Basic tile map implemented.
|
2024-12-20 19:39:11 -05:00 |
|
Zed A. Shaw
|
290affa49a
|
Upgraded to the latest winlibs/gcc 14.
|
2024-12-20 16:53:03 -05:00 |
|
Zed A. Shaw
|
5a6494acf5
|
Fixing a stupid bug where it would crash because a fact wasn't in the world.
|
2024-12-19 20:46:47 -05:00 |
|
Zed A. Shaw
|
93f53d1714
|
Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing.
|
2024-12-19 20:04:10 -05:00 |
|
Zed A. Shaw
|
d916d1c383
|
A very jank circle algorithm that overdraws many of the lines but mostly works.
|
2024-12-19 19:02:27 -05:00 |
|
Zed A. Shaw
|
d4b6c35120
|
Working line iterator, and mostly working flood iterator that should be good enough for world gen.
|
2024-12-18 19:22:22 -05:00 |
|
Zed A. Shaw
|
1295e9631d
|
A slightly working flood iterator and a working compass iterator.
|
2024-12-17 17:32:27 -05:00 |
|
Zed A. Shaw
|
043c0d91df
|
Now using the box iterator everywhere I can before writing a flood iterator.
|
2024-12-16 01:17:11 -05:00 |
|
Zed A. Shaw
|
547be19e68
|
Lighting now uses the new box iterator, although it'll be replaced soon by the flood or random iterator.
|
2024-12-15 19:54:16 -05:00 |
|
Zed A. Shaw
|
70cd963e5c
|
Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
|
2024-12-15 19:38:16 -05:00 |
|
Zed A. Shaw
|
8e470df554
|
A bit of late night work designing the little iterators.
|
2024-12-14 11:00:52 -05:00 |
|
Zed A. Shaw
|
da0b941dfd
|
A first exploration of doing a matrix iterator.
|
2024-12-13 16:23:55 -05:00 |
|
Zed A. Shaw
|
ee1e2e5bc5
|
Started working on a random flood function for paths to do things like fill rooms with stuff.
|
2024-12-12 11:38:38 -05:00 |
|
Zed A. Shaw
|
e863bfa2fe
|
Can now copy character codes.
|
2024-12-12 10:27:27 -05:00 |
|
Zed A. Shaw
|
ffc787df64
|
Designer is working great now, and this fixes a bunch of things about the mouse.
|
2024-12-12 10:14:43 -05:00 |
|
Zed A. Shaw
|
f05f652c26
|
Fixed the overflows and make the render handle SFML's weird window coordinates not matching world coordinates.
|
2024-12-11 16:57:18 -05:00 |
|
Zed A. Shaw
|
cb2e766305
|
Merge in changes from OSX.
|
2024-12-11 12:00:15 -05:00 |
|
Zed A. Shaw
|
a9e25668fb
|
Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work.
|
2024-12-11 11:56:37 -05:00 |
|
Zed A. Shaw
|
9ab064126f
|
Before freetype2 use to iterate through the font's glyphs diretly.
|
2024-12-09 08:25:16 -05:00 |
|
Zed A. Shaw
|
3de70f71f3
|
Fix for OSX build.
|
2024-12-08 13:18:09 -05:00 |
|
Zed A. Shaw
|
c483649e20
|
Can actually use it to find glyphs now.
|
2024-12-08 10:43:47 -05:00 |
|
Zed A. Shaw
|
0edd948101
|
A barely working tool to find font characters and pick their color.
|
2024-12-07 13:42:30 -05:00 |
|
Zed A. Shaw
|
6b3ce5eb3d
|
Fixed a bunch of random little bugs everywhere.
|
2024-12-05 10:38:25 -05:00 |
|
Zed A. Shaw
|
f946d46936
|
Fix up the gitignor and bring in the ragel manual for safe keeping.
|
2024-12-05 09:36:20 -05:00 |
|
Zed A. Shaw
|
2f8c9bd1a9
|
Change the color namespace to ColorValue. Need to come up with the organizational theme for the code.
|
2024-12-05 09:24:56 -05:00 |
|
Zed A. Shaw
|
56b26e1c4a
|
Matrix now just does the dumping but I need to make this more formal I think.
|
2024-12-05 09:17:30 -05:00 |
|
Zed A. Shaw
|
eb0ca38e30
|
Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
|
2024-12-05 08:41:10 -05:00 |
|
Zed A. Shaw
|
9abb39a3bf
|
Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
|
2024-12-04 21:43:59 -05:00 |
|
Zed A. Shaw
|
ae43dad499
|
Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
|
2024-12-04 08:19:04 -05:00 |
|
Zed A. Shaw
|
2d5490131d
|
Merge branch 'main' of git.learnjsthehardway.com:learn-code-the-hard-way/roguish
|
2024-12-03 19:32:26 -05:00 |
|
Zed A. Shaw
|
0b4392dbcc
|
Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
|
2024-12-03 19:17:20 -05:00 |
|
Zed A. Shaw
|
381b82ee4e
|
Small fix to build on non-windows platforms.
|
2024-12-03 06:08:25 -05:00 |
|
Zed A. Shaw
|
c7607533ce
|
A bit of a quick test for the GUI system, but not sure how to make this do more.
|
2024-12-02 17:02:59 -05:00 |
|
Zed A. Shaw
|
48df9248b2
|
Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
|
2024-12-02 10:57:02 -05:00 |
|
Zed A. Shaw
|
2576b16869
|
Test coverage back and save system should work again but have to confirm it in-game.
|
2024-12-02 09:58:54 -05:00 |
|
Zed A. Shaw
|
6b4ebf7629
|
More complete readme but need a screenshot.
|
2024-12-02 08:37:52 -05:00 |
|