Commit graph

11 commits

Author SHA1 Message Date
Zed A. Shaw
0e79288afc More notes on the next things to do. 2024-11-07 02:06:22 -05:00
Zed A. Shaw
0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 2024-11-07 00:29:06 -05:00
Zed A. Shaw
b2ed598c1f Kind of working save now, but does have problems with dead things. 2024-11-06 15:06:10 -05:00
Zed A. Shaw
d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2024-11-05 02:38:36 -05:00
Zed A. Shaw
713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 2024-11-04 05:07:49 -05:00
Zed A. Shaw
009b1e63a7 More refactoring to get the GUI dumber. 2024-10-30 02:13:31 -04:00
Zed A. Shaw
9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 2024-10-27 18:44:54 -04:00
Zed A. Shaw
743f906bc7 Implemented a simple collision hash table. 2024-10-25 22:31:09 -04:00
Zed A. Shaw
dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 2024-10-25 20:49:11 -04:00
Zed A. Shaw
1bb8999610 A bit more cleanup, but still looking for more organization. 2024-10-16 23:15:56 -04:00
Zed A. Shaw
e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better. 2024-10-16 20:31:00 -04:00