Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.

This commit is contained in:
Zed A. Shaw 2024-10-27 18:44:54 -04:00
parent 753bc70b77
commit 9102bdc8ad
9 changed files with 70 additions and 24 deletions

View file

@ -1,6 +1,7 @@
#pragma once
#include "dinkyecs.hpp"
#include "map.hpp"
#include "combat.hpp"
#include <deque>
namespace Components {
@ -17,11 +18,6 @@ namespace Components {
int dy;
};
struct Combat {
int hp;
int damage;
};
struct Treasure {
int amount;
};