Lots of nice options for tweaking and settings. Next step is the cleanup and then connecting rooms.
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map.cpp
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map.cpp
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@ -226,6 +226,6 @@ void Map::generate() {
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.height = height()
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};
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partition_map(gen, root, 7);
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partition_map(gen, root, 6);
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draw_map(this, root); // left
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}
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