Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
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8 changed files with 296 additions and 266 deletions
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worldbuilder.hpp
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18
worldbuilder.hpp
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#pragma once
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#include "map.hpp"
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class WorldBuilder {
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public:
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Map& $map;
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WorldBuilder(Map &map) : $map(map) { }
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void partition_map(Room &cur, int depth);
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void make_room(size_t origin_y, size_t origin_x, size_t width, size_t height);
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void add_door(Room &room);
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void generate();
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void set_door(Room &room, int value);
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void place_rooms(Room &root);
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bool dig_tunnel(Point &src, Point &target);
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};
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