assets
Now have a basic prototype lighting system.
2024-11-25 02:32:16 -05:00
scratchpad
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2024-11-30 10:43:25 -05:00
scripts
First coverage reports. Tests don't get near enough coverage but running the program does.
2024-11-29 09:41:02 -05:00
tests
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00
wraps
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2024-11-30 10:43:25 -05:00
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
2024-11-09 03:57:38 -05:00
.gitignore
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.tarpit.json
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2024-10-02 16:56:06 -04:00
ansi_parser.cpp
Now have a basic prototype lighting system.
2024-11-25 02:32:16 -05:00
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2024-11-16 12:10:14 -05:00
ansi_parser.rl
Now have a basic prototype lighting system.
2024-11-25 02:32:16 -05:00
collider.cpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
2024-11-27 04:02:57 -05:00
collider.hpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
2024-11-27 04:02:57 -05:00
color.hpp
Color is now in one nice location.
2024-11-18 14:28:39 -05:00
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
combat.hpp
First coverage reports. Tests don't get near enough coverage but running the program does.
2024-11-29 09:41:02 -05:00
components.hpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
dbc.cpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dbc.hpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2024-10-05 18:15:14 -04:00
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2024-10-03 17:05:23 -04:00
gui.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
gui.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
LICENSE
Initial commit
2024-09-25 00:10:33 +02:00
lights.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
lights.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
main.cpp
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00
Makefile
A bit of cleanup and refinement before refactoring.
2024-12-01 08:08:06 -05:00
map.cpp
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00
map.hpp
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00
meson.build
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00
panel.cpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2024-11-30 10:43:25 -05:00
panel.hpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2024-11-30 10:43:25 -05:00
pathing.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
pathing.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
point.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
rand.cpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
rand.hpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2024-10-13 14:01:18 -04:00
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
save.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
save.hpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
sound.cpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
sound.hpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
status.txt
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
systems.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
systems.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
2024-12-01 17:54:43 -05:00
tser.hpp
The json output is a problem but I don't even use it.
2024-11-08 21:45:40 -05:00
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2024-11-04 09:10:27 -05:00
worldbuilder.cpp
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00
worldbuilder.hpp
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2024-12-02 06:32:00 -05:00