Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
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8 changed files with 296 additions and 266 deletions
12
map.hpp
12
map.hpp
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@ -56,23 +56,15 @@ public:
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Room &room(size_t at) { return $rooms[at]; }
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size_t room_count() { return $rooms.size(); }
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void partition_map(Room &cur, int depth);
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void make_room(size_t origin_y, size_t origin_x, size_t width, size_t height);
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void add_door(Room &room);
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bool can_move(Point move_to);
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void generate();
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void set_door(Room &room, int value);
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void place_rooms(Room &root);
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Point place_entity(size_t room_index);
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bool neighbors(Point &out, bool up);
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bool inmap(size_t x, size_t y);
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bool iswall(size_t x, size_t y);
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bool can_move(Point move_to);
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bool neighbors(Point &out, bool up);
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void make_paths();
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void set_target(const Point &at, int value=0);
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void clear_target(const Point &at);
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bool walk(Point &src, Point &target);
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Point map_to_camera(const Point &loc, const Point &cam_orig);
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Point center_camera(const Point &around, size_t view_x, size_t view_y);
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