Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
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8 changed files with 296 additions and 266 deletions
4
main.cpp
4
main.cpp
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@ -8,6 +8,7 @@
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#include "render.hpp"
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#include "save.hpp"
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#include "lights.hpp"
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#include "worldbuilder.hpp"
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#include "ftxui/screen/terminal.hpp" // for SetColorSupport, Color, TrueColor
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#include <filesystem>
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#include <fcntl.h>
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@ -81,7 +82,8 @@ int main(int argc, char *argv[]) {
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fs::path save_path{argv[1]};
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save::from_file(save_path, world, game_map);
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} else {
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game_map.generate();
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WorldBuilder builder(game_map);
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builder.generate();
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configure_world(world, game_map);
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}
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