Removed the ambient sound until I can redesign it.
This commit is contained in:
parent
113811bc84
commit
43fb60ebaa
2 changed files with 3 additions and 3 deletions
4
gui.cpp
4
gui.cpp
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@ -39,11 +39,11 @@ GUI::GUI(DinkyECS::World &world, Map& game_map) :
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$renderer($canvas, $map_screen, $screen)
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$renderer($canvas, $map_screen, $screen)
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{
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{
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// this needs a config file soon
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// this needs a config file soon
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$sounds.load("ambient", "ambient_sound.mp3");
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// $sounds.load("ambient", "ambient_sound.mp3");
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$sounds.load("loot_gold", "loot_gold.mp3");
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$sounds.load("loot_gold", "loot_gold.mp3");
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$sounds.load("combat_player_hit", "combat_player_hit.mp3");
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$sounds.load("combat_player_hit", "combat_player_hit.mp3");
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$sounds.load("combat_enemy_hit", "combat_enemy_hit.mp3");
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$sounds.load("combat_enemy_hit", "combat_enemy_hit.mp3");
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$sounds.load("combat_miss", "combat_miss.flac");
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$sounds.load("combat_miss", "combat_miss.mp3");
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resize_map(BASE_MAP_FONT_SIZE);
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resize_map(BASE_MAP_FONT_SIZE);
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}
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}
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@ -15,7 +15,7 @@ TEST_CASE("confirm basic functionality", "[sounds]") {
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REQUIRE_THROWS(sounds.load("bad", "badfileDOESNOTEXIST.wav"));
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REQUIRE_THROWS(sounds.load("bad", "badfileDOESNOTEXIST.wav"));
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REQUIRE_THROWS(sounds.play("bad"));
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REQUIRE_THROWS(sounds.play("bad"));
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sounds.load("combat_miss", "combat_miss.flac");
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sounds.load("combat_miss", "combat_miss.mp3");
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sounds.play("combat_miss");
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sounds.play("combat_miss");
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sounds.playAt("combat_miss", 1, 1, 1);
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sounds.playAt("combat_miss", 1, 1, 1);
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}
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}
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