Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
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parent
19b8bf1850
commit
15a302d133
11 changed files with 65 additions and 90 deletions
68
render.cpp
68
render.cpp
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@ -10,7 +10,7 @@
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using namespace fmt;
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SFMLRender::SFMLRender() :
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$window(sf::VideoMode(VIDEO_X,VIDEO_Y), "Roguish"),
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$window(sf::VideoMode($config.video_x,$config.video_y), "Roguish"),
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$map_font_size(0),
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$line_spacing(0),
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$default_fg(color::LIGHT_MID),
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@ -22,9 +22,9 @@ SFMLRender::SFMLRender() :
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$font.setSmooth(false);
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$ui_text.setFont($font);
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$ui_text.setPosition(0,0);
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$ui_text.setCharacterSize(UI_FONT_SIZE);
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$ui_text.setCharacterSize($config.ui_font_size);
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$ui_text.setFillColor(color::LIGHT_MID);
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sf::Glyph glyph = $font.getGlyph(UI_BASE_CHAR, UI_FONT_SIZE, false);
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sf::Glyph glyph = $font.getGlyph($config.ui_base_char, $config.ui_font_size, false);
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$ui_bounds = glyph.bounds;
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}
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@ -43,47 +43,21 @@ sf::Sprite &SFMLRender::get_text_sprite(wchar_t tile) {
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return $sprites[tile];
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}
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inline bool base_glyph_check(sf::Font &font, sf::Glyph &base_glyph, Point &view_port, int &font_size, int new_size) {
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auto glyph = font.getGlyph(BG_TILE, new_size, false);
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int view_x = std::ceil((VIDEO_X - GAME_MAP_POS) / glyph.bounds.width);
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int view_y = std::ceil(VIDEO_Y / glyph.bounds.height);
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bool SFMLRender::resize_grid(int new_size, Panel &panel_out) {
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auto glyph = $font.getGlyph($config.bg_tile, new_size, false);
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int view_x = std::ceil(($config.video_x - panel_out.x) / glyph.bounds.width);
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int view_y = std::ceil(($config.video_y - panel_out.y) / glyph.bounds.height);
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// don't allow resizing beyond/below game map size
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if(view_x <= GAME_MAP_X && view_y <= GAME_MAP_Y) {
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// looks good, set 'em all
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base_glyph = glyph;
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view_port = {size_t(view_x), size_t(view_y)};
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font_size = new_size;
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return true;
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} else {
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println("VIEW TOO BIG, view={},{} MAP={},{}", view_x, view_y,
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GAME_MAP_X, GAME_MAP_Y);
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return false;
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}
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}
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bool SFMLRender::resize_grid(int new_size, Point &view_port) {
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if($map_font_size == new_size || new_size < MIN_FONT_SIZE || new_size > MAX_FONT_SIZE) {
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println("invalid map font size {}, =={}, min={}, max={}",
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new_size, $map_font_size, MIN_FONT_SIZE, MAX_FONT_SIZE);
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return false;
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} else {
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println("NEW SIZE SELECTED {}", new_size);
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}
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if(base_glyph_check($font, $base_glyph, view_port, $map_font_size, new_size)) {
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$sprites.clear(); // need to reset the sprites for the new size
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$line_spacing = $font.getLineSpacing($map_font_size);
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$bg_sprite = get_text_sprite(BG_TILE);
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$bg_bounds = $bg_sprite.getLocalBounds();
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return true;
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} else {
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println("BASE GLYPH FAILED!");
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// something else here
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return false;
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}
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// looks good, set 'em all
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$base_glyph = glyph;
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$map_font_size = new_size;
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$sprites.clear(); // need to reset the sprites for the new size
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$line_spacing = $font.getLineSpacing($map_font_size);
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$bg_sprite = get_text_sprite($config.bg_tile);
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$bg_bounds = $bg_sprite.getLocalBounds();
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panel_out.resize(view_x, view_y);
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return true;
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}
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inline void configure_tile(const sf::Sprite &sprite, sf::FloatRect &sp_bounds, sf::FloatRect bg_bounds, float &width_delta, float &height_delta) {
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@ -143,7 +117,7 @@ void SFMLRender::render_grid(const std::wstring &text, float x, float y) {
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inline sf::FloatRect draw_chunk(sf::RenderWindow& window,
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sf::FloatRect ui_bounds, sf::Text& text, sf::Color default_bg,
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sf::Color bgcolor, float x, float y, std::wstring &out)
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sf::Color bgcolor, int bg_box_offset, float x, float y, std::wstring &out)
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{
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text.setString(out);
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text.setPosition({x, y});
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@ -152,7 +126,7 @@ inline sf::FloatRect draw_chunk(sf::RenderWindow& window,
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if(default_bg != bgcolor) {
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sf::RectangleShape backing({bounds.width, bounds.height});
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backing.setFillColor(bgcolor);
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backing.setPosition({bounds.left, bounds.top + BG_BOX_OFFSET});
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backing.setPosition({bounds.left, bounds.top + bg_box_offset});
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window.draw(backing);
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}
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@ -175,7 +149,7 @@ void SFMLRender::render_text(const std::wstring &text, sf::Color default_bg, flo
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if(out.size() > 0 ) {
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auto bounds = draw_chunk($window,
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$ui_bounds, $ui_text,
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default_bg, cur_bg, x, y, out);
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default_bg, cur_bg, $config.bg_box_offset, x, y, out);
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x += bounds.width;
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}
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cur_bg = bg;
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@ -189,7 +163,7 @@ void SFMLRender::render_text(const std::wstring &text, sf::Color default_bg, flo
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if(out.size() > 0) {
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bounds = draw_chunk($window, $ui_bounds,
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$ui_text, default_bg, cur_bg, x, y, out);
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$ui_text, default_bg, cur_bg, $config.bg_box_offset, x, y, out);
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} else {
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bounds = $ui_text.getLocalBounds();
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}
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@ -206,7 +180,7 @@ void SFMLRender::render_text(const std::wstring &text, sf::Color default_bg, flo
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);
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if(out.size() > 0) {
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draw_chunk($window, $ui_bounds, $ui_text, default_bg, cur_bg, x, y, out);
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draw_chunk($window, $ui_bounds, $ui_text, default_bg, cur_bg, $config.bg_box_offset, x, y, out);
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}
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}
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