assets
Got some new sounds and camera shake came back but has a bug.
2024-11-08 13:18:43 -05:00
scratchpad
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
scripts
A bit more cleanup, but still looking for more organization.
2024-10-16 23:15:56 -04:00
tests
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2024-11-16 12:10:14 -05:00
wraps
The json output is a problem but I don't even use it.
2024-11-08 21:45:40 -05:00
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
2024-11-09 03:57:38 -05:00
.gitignore
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.tarpit.json
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2024-10-02 16:56:06 -04:00
ansi_parser.cpp
Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
2024-11-21 02:49:58 -05:00
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2024-11-16 12:10:14 -05:00
ansi_parser.rl
Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares.
2024-11-21 02:49:58 -05:00
collider.cpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2024-11-01 00:40:04 -04:00
collider.hpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2024-11-01 00:40:04 -04:00
color.hpp
Color is now in one nice location.
2024-11-18 14:28:39 -05:00
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
combat.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
components.hpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
dbc.cpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dbc.hpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2024-10-05 18:15:14 -04:00
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2024-10-03 17:05:23 -04:00
gui.cpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
gui.hpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
LICENSE
Initial commit
2024-09-25 00:10:33 +02:00
main.cpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
Makefile
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
map.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2024-11-04 05:07:49 -05:00
map.hpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
meson.build
Start of image to ansi converter.
2024-11-18 14:45:06 -05:00
panel.cpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
panel.hpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
rand.cpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
rand.hpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2024-10-13 14:01:18 -04:00
render.cpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
render.hpp
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
save.cpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
save.hpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
sound.cpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
sound.hpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
status.txt
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
systems.cpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
systems.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
tser.hpp
The json output is a problem but I don't even use it.
2024-11-08 21:45:40 -05:00
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2024-11-04 09:10:27 -05:00