Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
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11 changed files with 65 additions and 90 deletions
2
main.cpp
2
main.cpp
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@ -53,6 +53,8 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
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world.set<Tile>(gold, {"$"});
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}
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const int GAME_MAP_X = 40;
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const int GAME_MAP_Y = 40;
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int main(int argc, char *argv[]) {
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#if defined(_WIN64) || defined(_WIN32)
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