A few more little features like facts and the ability to store a system for later running.
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cc4f83a1d1
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085777706e
1 changed files with 46 additions and 11 deletions
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@ -7,15 +7,6 @@
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#include <any>
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using namespace fmt;
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struct Position {
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double x, y;
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};
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struct Velocity {
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double x, y;
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};
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typedef unsigned long Entity;
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typedef std::unordered_map<Entity, std::any> EntityMap;
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@ -23,6 +14,7 @@ typedef std::unordered_map<Entity, std::any> EntityMap;
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struct World {
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unsigned long entity_count = 0;
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std::unordered_map<std::type_index, EntityMap> $components;
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std::unordered_map<std::type_index, std::any> $facts;
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Entity entity() {
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return ++entity_count;
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@ -33,6 +25,18 @@ struct World {
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return $components[std::type_index(typeid(Comp))];
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}
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template <typename Comp>
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void set(Comp val) {
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$facts[std::type_index(typeid(Comp))] = val;
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}
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template <typename Comp>
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Comp &get() {
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// use .at to get std::out_of_range if fact not set
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std::any &res = $facts.at(std::type_index(typeid(Comp)));
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return std::any_cast<Comp&>(res);
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}
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template <typename Comp>
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void assign(Entity ent, Comp val) {
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EntityMap &map = entity_map_for<Comp>();
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@ -42,7 +46,8 @@ struct World {
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template <typename Comp>
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Comp &component(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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std::any &res = map[ent];
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// use .at for bounds checking
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std::any &res = map.at(ent);
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return std::any_cast<Comp&>(res);
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}
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@ -74,6 +79,25 @@ struct World {
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}
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}
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}
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template<typename CompA, typename CompB>
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std::function<void()> runner(std::function<void(const Entity&, CompA&, CompB&)> cb) {
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return [&]{
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system<CompA, CompB>(cb);
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};
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}
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};
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struct Position {
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double x, y;
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};
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struct Velocity {
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double x, y;
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};
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struct Gravity {
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double level;
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};
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int main() {
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@ -110,9 +134,13 @@ int main() {
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println("entity={}, vel.x, vel.y, pos.x={}, pos.y={}", ent, vel.x, vel.y, pos.x, pos.y);
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});
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println("--- Creating facts (singletons)");
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me.set<Gravity>({0.9});
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println("--- Query only entities with Position and Velocity:");
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me.system<Position, Velocity>([&](const auto &ent, auto &pos, auto &vel) {
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println("entity={}, vel.x, vel.y, pos.x={}, pos.y={}", ent, vel.x, vel.y, pos.x, pos.y);
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Gravity &grav = me.get<Gravity>();
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println("grav={}, entity={}, vel.x, vel.y, pos.x={}, pos.y={}", grav.level, ent, vel.x, vel.y, pos.x, pos.y);
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});
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// now remove Velocity
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@ -123,5 +151,12 @@ int main() {
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println("entity={}, vel.x, vel.y, pos.x={}, pos.y={}", ent, vel.x, vel.y, pos.x, pos.y);
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});
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println("--- Create a stored system you can save for later.");
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auto movementSystem = me.runner<Position, Velocity>([&](const auto &ent, auto &pos, auto &vel) {
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println("entity={}, vel.x, vel.y, pos.x={}, pos.y={}", ent, vel.x, vel.y, pos.x, pos.y);
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});
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movementSystem();
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return 0;
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}
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