I can now create any tiles I want. First version is just one room will have a circular pool in it.
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3 changed files with 19 additions and 7 deletions
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@ -139,8 +139,16 @@ void WorldBuilder::generate() {
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$map.$walls[it.y][it.x] = is_wall;
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}
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// BUG: this is so weird
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$map.load_tiles();
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Point center = $map.place_entity(1);
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for(matrix::circle it{center, 3}; it.next();) {
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for(int x = it.x0; x < it.x1; x++) {
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if($map.inmap(x, it.y) && !$map.iswall(x, it.y)) {
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$map.$tiles.set_tile(x, it.y, "WATER_TILE");
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}
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}
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}
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}
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void WorldBuilder::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
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