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f839edcd56
raycaster
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tools
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Zed A. Shaw
b48df3f4db
Can now run the full AI for all combatants and then sort by the action costs to make the action queue.
2025-11-27 12:46:14 -05:00
..
arena.cpp
Can now run the full AI for all combatants and then sort by the action costs to make the action queue.
2025-11-27 12:46:14 -05:00
arena_ui.cpp
Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue
#16
in quecs.
2025-07-23 14:03:41 -04:00
arena_ui.hpp
Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
2025-04-04 12:45:55 -04:00
fragviewer.cpp
Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly.
Closes
#2
.
2025-07-22 15:04:22 -04:00
icongen.cpp
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
2025-09-16 11:59:30 -04:00
storyboard.cpp
Cutscenes are now integrated into the game. LONG LIVE THE RAT KING!
2025-11-14 01:25:10 -05:00